eliminate extra pointers for tunnel hops

This commit is contained in:
orignal 2021-11-13 15:11:59 -05:00
parent 4052b1ea6d
commit 9abd383014
2 changed files with 12 additions and 9 deletions

View File

@ -156,6 +156,7 @@ namespace tunnel
}
bool established = true;
size_t numHops = 0;
hop = m_Config->GetFirstHop ();
while (hop)
{
@ -168,18 +169,20 @@ namespace tunnel
// if any of participants declined the tunnel is not established
established = false;
hop = hop->next;
numHops++;
}
if (established)
{
// create tunnel decryptions from layer and iv keys in reverse order
m_Hops.resize (numHops);
hop = m_Config->GetLastHop ();
int i = 0;
while (hop)
{
auto tunnelHop = new TunnelHop;
tunnelHop->ident = hop->ident;
tunnelHop->decryption.SetKeys (hop->layerKey, hop->ivKey);
m_Hops.push_back (std::unique_ptr<TunnelHop>(tunnelHop));
m_Hops[i].ident = hop->ident;
m_Hops[i].decryption.SetKeys (hop->layerKey, hop->ivKey);
hop = hop->prev;
i++;
}
m_IsShortBuildMessage = m_Config->IsShort ();
m_FarEndTransports = m_Config->GetFarEndTransports ();
@ -201,7 +204,7 @@ namespace tunnel
uint8_t * outPayload = out->GetPayload () + 4;
for (auto& it: m_Hops)
{
it->decryption.Decrypt (inPayload, outPayload);
it.decryption.Decrypt (inPayload, outPayload);
inPayload = outPayload;
}
}
@ -222,8 +225,8 @@ namespace tunnel
{
// hops are in inverted order
std::vector<std::shared_ptr<const i2p::data::IdentityEx> > ret;
for (auto& it: m_Hops)
ret.push_back (it->ident);
for (const auto& it: m_Hops)
ret.push_back (it.ident);
return ret;
}
@ -239,7 +242,7 @@ namespace tunnel
for (auto it = m_Hops.rbegin (); it != m_Hops.rend (); it++)
{
s << " &#8658; ";
s << i2p::data::GetIdentHashAbbreviation ((*it)->ident->GetIdentHash ());
s << i2p::data::GetIdentHashAbbreviation ((*it).ident->GetIdentHash ());
}
}

View File

@ -114,7 +114,7 @@ namespace tunnel
private:
std::shared_ptr<const TunnelConfig> m_Config;
std::vector<std::unique_ptr<TunnelHop> > m_Hops;
std::vector<TunnelHop> m_Hops;
bool m_IsShortBuildMessage;
std::shared_ptr<TunnelPool> m_Pool; // pool, tunnel belongs to, or null
TunnelState m_State;