* Revert "Use :mode only in neovim. MacVim still needs to use :redraw! (#1019)"
This reverts commit 4ac07f52a3.
* If not Neovim, use `:redraw!` as was done before.
* Update version number.
* Fix punctuation in NERDTree Menu instructions.
* Use :mode only in neovim. MacVim still needs to use :redraw!
* Make nerdtree#redraw do both redraw and redraw! based on a parameter.
* Make bang a required parameter.
* Replace all redraw statments with call nerdtree#redraw function calls.
* Update version in change log.
* Use :mode instead of :redraw! when updating screen.
In neovim, it will actually clear the whole screen, whereas, redraw!
does not.
* Update version number in change log.
* When searching for root line num, stop at the end of the file.
When using the following NERDTreeStatusLine, Vim would lock up and not
work anymore. The problem was that when trying to find the root line
number, the loop was continuing past the end of the file, looping
"forever". The fix was to simply stop at the end of the file.
let g:NERDTreeStatusline = "%{exists('g:NERDTreeFileNode')&&" .
\ "has_key(g:NERDTreeFileNode.GetSelected(),'path')?" .
\ "g:NERDTreeFileNode.GetSelected().path.getLastPathComponent(0):''}"
* Update change log.
* Define default values for new variables governing new "Default Open".
"Default Open" means to open a file with the Enter key (which of course
can be changed.) The key can be changed in the vimrc, and there is a
variable for specifying the Opener parameters for opening the node. This
lets the user decide whether Enter (or another key) will open a file in
the current tab or a new one, and whether or not to open the file again
in the tab or jump to a window where the file is already open.
* Remove the old mapping for <CR>, a duplicate of 'o'.
<CR> will be defined like all the other keys, in plugin/NERD_tree.vim
* Assign functions to the new <CR> key mapping.
Three separate functions handle directories, files, and bookmarks.
* Rename variables: NERDTreeCustomOpen and NERDTreeCustomOpenArgs
* Add documentation for NERDTreeCustomOpenArgs and NERDTree-<CR>.
* Make key mapping variables be indexed in the Vim help
* Remove angle brackets from <CR> to see if help navigation improves.
* Rename functions from defaultOpen... to customOpen...
* Use separate options for file and directory nodes.
* Update documentation for separate file/directory options.
* Update version number and change log.
* Change CR to <CR> in help tags.
* Fix missing backtick in patch number.
* Update the quickhelp text.
* Update Pull Request template.
* Update change log with simpler formatting of patch number.
* Get NERDTree version number directly from CHANGELOG.md
* Reformat the lists of contributors in the Change Log.
* Initialize the version text, just in case the while loop finds nothing.
* Fix NERDTree opening with the wrong size.
There were two commands that seemed to be causing the NERDTree window to
open in exactly half the screen width. They are:
- silent! execute 'edit ' . t:NERDTreeBufName in _createTreeWin()
- setlocal nobuflisted in _setCommonBufOptions()
These commands were reseting the width of NERDTree. The solution I chose
was to resize the window after creating the new window, and then to set
winfixwidth before setting the other common buffer options.
* Update change log and version number.
* Fix "R doesn't work when doing 'vim <folder>'" a different way.
Instead of assigning a value to t:NERDTreeBufName for a window tree,
which is used to determine if NERDTree is open, simply also look at the
current buffer's name to see if it matches the NERDTree pattern.
* Replace hardcoded buffer name prefix with BufNamePrefix() function.
* Add debugging messages to diagnose issue #931.
* Echo the CWD and NERDTree root too.
* Ensure DirArrows are trimmed to a single character.
Actually, it's up to the user to make sure it's a single character after
leading and trailing spaces are removed. Spaces need to be removed so
that an accurate level of indentation can be calculated.
* Remove debugging statements
* Simplify the algorithm for calculating indentation level.
1. Replace the DirArrows with a single space.
2. Count the leading spaces.
3. Divide by 2.
This allows users to specify multi-character arrows, where a spaces
prevent characters printing on top of each other.
* Extract the menu action prompts to a function
* Add a NERDTreeMinimalMenu configuration option
If this option is set, Vim’s command line displays
a single-line version of the menu:
Which action? (a*/m/d/r/o/q/c/l):
Pressing ‘a’ will call the ‘add child node’ menu
item as that is its shortcut.
The * denotes the position of the currently
selected menu item which can be changed with
NERDTreeMenuDown and Up in the usual way.
The user may wish to set these to <left>, <right>
or h, l if they prefer.
* Minimise the text once a menu item is chosen
If NERDTreeMinimalMenu is set, then echo a single
line prompt after the menu item is chosen. This
reduces noise for users who are already familiar
with how the menu works and prevents Vim scrolling
down to accommodate the menu text.
If the directory is non-empty we display
‘Delete directory?’ instead of ‘Delete?’ and the
user must still type ‘yes’ to confirm, rather than
just pressing ‘y’.
* Document the new NERDTreeMinimalMenu feature
* Tweak the format for the minimal menu prompt
As per @PhilRunninger’s suggestions:
- The menu now shows the ‘j/k/enter’ help text
- The first word of the selected item is shown*
- Use commas between menu items so that it’s
visually distinct from the ‘j/k/enter’ text
* I tried displaying the full menuItem text, but
this can be quite long, e.g.
> (o)pen the current node with system editor
This causes the menu to jump around a lot. We
could add another minimal versions of these, but
I think the first word seems ok for now.
* Add function to preview bookmarks.
File bookmarks are previewed like regular file nodes.
Directory bookmarks are located with NERDTreeFind in the current tree.
* Update help doc to include the new bookmark preview functionality.
* Update documentation for new NERDTreeQuitOnOpen values.
* Modify use of NERDTreeQuitOnOpen, keeping current behavior.
* If applicable, close the bookmarks table before opening the target.
* Add a new NERDTree buffer command to edit the bookmarks file.
* Update the mini-help panel with missing bookmark commands.
* Update the help file with the new :EditBookmarks command.
* Add new command to open NERDTree in the root of a VCS repository.
* Add another example to the help file.
* Refactor and make NERDTreeVCS work on Windows.
* Don't crash when NERDTreeVCS is given a nonexistent folder.
* Move VCS code to a plugin script.
* Add some documentation to the top of vcs.vim.
This function was added to support a separate plugin:
https://github.com/scrooloose/nerdtree-project-plugin.git. It was
subsequently removed without recognizing its contribution to the
external plugin. This commit restores that function so NERDTree projects
will work.
* Add two more disqualifications for isCascadable().
A directory that is bookmarked or that is a symlink to another location
has trailing text indicating so. This extra text causes problem when
cascading with a directory underneath it, so disable it in this case.
* Add comments to explain the new exclusions for bookmarks and symlinks.
* Use a delimiter in node to separate file/dir name from the rest.
* Switch warning message to use nerdtree#deprecated function.
* Compress the space between the tree symbols and the node.
* Include the delimiter when calculating indent or getting filename.
* Don't need to strip leading delimiter. It will already be gone.
* Simplify the way the delimiter is being used.
I don't know what I was thinking. The delimiter doesn't need to be used
to separate every indicator on the node's text, ie.
Bad: Tree|GenericFlags|Filename|ExecutableFlag|Link|ReadonlyFlag
Better: Tree GenericFlags|Filename|ExecutableFlag Link ReadonlyFlag
This was unnecessary, given that we're only interested in the filename.
So, just one pair of delimiters is all we need. That greatly simplifies
the _stripMarkup function, and restores a bunch of other statements to
what they already are in the master branch.
* Add syntax highlighting to conceal the delimiter
* Put a if has("conceal") check around the syntax statement using it.
* Make concealment work correctly for LinkFile and readonly files.
* Use highlight Ignore if conceal isn't available.
This is probably the best we can do, especially if some other character
must be used in place of nbsp.
* Make the regex better match the original, but more compact.
It was allowing 2+ spaces, instead of only 1+.
* Fix the syntax highlighing of delimiters around NERDTreeExecFile.
* Bug fix: Parse . and .. from path string with trailing slash.
* Fix unresponsive cascaded directories.
Using ':' as a more visible delimiter, when directories are cascaded,
the line appears in NERDTree like so:
▾ :lib/::nerdtree/:
Before this commit, the s:UI._stripMarkup function was leaving the
internal delimiters in place (lib/::nerdtree/). Now they are removed,
resulting in a valid path (lib/nerdtree/).
* Use .= to shorten statement. Use clearer substitutes to get node name.
* Remove node delimiters that terminate the line.
* If flags are needed after the node name, then put another delimiter
before them.
* When joining directory nodes for cascaded display, strip off the
delimiter from the child node(s).
* Remove the unnecessary substitution of doubled intermediate
delimiters, since they're not in there anymore.
* DRY up the addition of the 2nd delimiter, and use only 1 for all tags.
* Introduce a flag to to sort by the node's modification time.
This flag is part of the NERDTreeSortOrder list. '[[timestamp]]' sorts
oldest to newest, while '[[-timestamp]]' sorts newest to oldest. Its
position in the array determines whether it is the primary sort (first
position) or secondary sort (any other position). The remaining elements
in the array describe the other sort level following all prior rules. If
needed, a tertiary sort is done alphabetically on the filename.
Examples:
['[[timestamp]]'] - oldest to newest
['\/$','*','[[-timestamp]]'] - dirs, then files, each newest first.
When using this flag, performance is slowed a little because the sortKey
is always recalculated with every sort. Why? Because if a file is saved
(either in vim or by an outside program), NERDTree needs to go back out
to the shell to get the new modification time.
* Update NERDTreeSortOrder documentation.
The new `[[timestamp]]' and '[[-timestamp]]' flags are added to support
sorting by modification time.
* Fix the inequality. Must be >= to force recalculation of _sortKey.
* Move `let path=` closer to where it's used.
When middle-clicking, the s:TreeFileNode.GetSelected() function is
called along the way. If this is done outside of the NERDTree window,
there is not "b:NERDTree" variable, and the "E121: Undefined variable"
exception is thrown. This function was trying to catch only the NERDTree
specific errors; thus, it let the Undefined variable exception slip by.
This commit causes the function to catch all errors.
This PR is a rewrite of the "s:UI.getLineNum()" function. This change
improves the logic and clarity of this function, and it fixes the function's
ability to work with cascades.
Fixes#529.
This change puts the burden on the user to make sure
g:NERDTreeBookmarksFile is correctly set and the path it contains is
present and has the proper permissions. If this is not the case, an
error message is displayed. This is a better solution than to blindly
create the path, when it may actually be impossible to do so.
When NERTDtree opens a file, it compares this new file to all open
buffers to see if it's already open. If the user has 'ignorecase' turned
on then the comparison of "file" and "File" says they're the same, and
NERDTree won't reopen the file. This commit forces a case sensitive
comparison by using the ==# operator.
If the cursor is not already positioned on a node when the bookmark
table is closed, then the resulting position of the cursor is not
determined. Here, we default to positioning the cursor on the
root when the bookmark table is closed.
Also add a new global variable to track when the g:NERDTreeSortOrder
changes. If it has been changed, or when the cached _sortKey value is
uninitialized, then calculate the sort key. This improves processing
speed over the previous commit, and allows on-the-fly changes to the
sort order, (without required vim to be restarted.)
The call to AddDefaultGroupToSortOrder in NERD_tree.vim is redundant
because it's also done every time sortChildren is called. And since the
check is done only once, there's no need for a function either.
sortChildren now just contains the needed if statement.