Commit Graph

100 Commits

Author SHA1 Message Date
Greg Hurrell
9843fd3686 Make window creation command configurable
This commit adds a `NERDTreeCreatePrefix` setting that can be used to
prefix the `:edit` command that is used to create the NERDTree tree
window. Defaults to "silent", meaning that out of the box the window
will be created with "silent edit".

Users may wish to configure this to produce other effects. For example,
`NERDTreeCreatePrefix` can be set to "silent keepalt keepjumps" in order
to make NERDTree create its window with "silent keepalt keepjumps edit".

This can be used to create an effect analogous to the `g:netrw_altfile`
setting in netrw. An example of why you might want to do this is
described here:

    https://github.com/tpope/vim-vinegar/issues/25

I'm not using vim-vinegar myself, but I am using something like it here:

    https://github.com/wincent/wincent/blob/3efaa8fa50895/roles/dotfiles/files/.vim/plugin/mappings.vim#L60

And having `NERDTreeCreatePrefix` enables me to map "-" to show the
current file in context, and `^-6` to jump back to it.
2016-02-09 00:17:46 -08:00
Martin Grenfell
2f8a72144f silence an ls! call 2015-11-27 10:14:45 +00:00
Martin Grenfell
bbb819d696 bugfix for win trees when using "stay in current win" command variants
Previously maps like T would not restore the cursor position. Not sure
why the code was like this in the first place... hopefully I haven't
just broken a bunch of shit.

Closes #146.
2015-11-26 19:52:40 +00:00
Martin Grenfell
0544ff524c handle tab tree buffers being :bdeleted
Closes #375
2015-11-26 19:14:51 +00:00
Martin Grenfell
fddac60afb fix a bug that occurs when opening window trees
Closes #507
2015-11-26 09:31:55 +00:00
Martin Grenfell
c800aa27e2 fix a bug with C mapping
Closes #512
2015-11-26 09:27:44 +00:00
Martin Grenfell
a2b06bbac3 remove references to NERDTreeDirArrows
Closes #515
2015-11-26 00:25:06 +00:00
Martin Grenfell
677a83b2b6 remove NERDTreeDirArrows option
Use +/~ for windows - which seems to not have the arrow chars in its
default font. TBH I don't really understand this.

Inprove the UI indent matching so that it should handle any combo of
open/close symbol lengths e.g. the fancy arrows are 3 bytes each,
whereas +/~ are 1 byte each.
2015-11-25 23:29:00 +00:00
Martin Grenfell
fb15cfbf45 fix flag rendering for cascading dirs
Use the innermost dirs flags only. Previously each dirs flags were
rendered inline i.e.

    [x]dir1/[y]dir2/[z]dir3/

This looked bad and broke the UI. Now we only render the flags for dir3
- and render them on the left side of the cascade.

Not sure if this is ultimately the right decision - but will do for now.
2015-11-25 22:12:52 +00:00
Martin Grenfell
af39458989 rework the cascading slightly to correctly show open/closed dir arrows 2015-11-24 22:06:04 +00:00
Martin Grenfell
2cef8bb602 make cascading dirs more compact
Render cascading dirs on one line i.e.

    > foo/bar/baz
      file1

instead of

    > foo
      > bar
        > baz
          > file1

This should be useful things like java projects that have deep dir
structures.

Remove the old UI view (pre the dir arrows) as this simply isnt worth
supporting for a proof of concept. This may get added back - or not.
2015-11-24 20:59:35 +00:00
Martin Grenfell
ee4d42cfed encapsulate dep on g:NERDTreeMinimalUI in a function 2015-11-22 14:02:56 +00:00
Martin Grenfell
dd754c7bc6 add path.isAncestor 2015-11-20 19:16:07 +00:00
Martin Grenfell
9eb0004278 fix a syntax issue for older versions of vim
closes #508
2015-11-20 19:15:51 +00:00
Martin Grenfell
7c6795c5a2 fix a typo 2015-11-20 16:45:05 +00:00
Martin Grenfell
a60bd34a33 add NERDTree.getroot()
Eventually 'root' will become a "private" instance var '_root'
2015-11-20 16:16:12 +00:00
Martin Grenfell
c4f8681b77 add NERDTree.getRoot() and NERDTree.ForCurrentTab() 2015-11-20 01:52:38 +00:00
Martin Grenfell
665f326577 remove dependency on b:NERDTree from classes that dont need it
Inject it where needed.
2015-11-20 01:44:12 +00:00
Martin Grenfell
a0de028688 wipeout "stale" nerdtree bufs
When :NERDTree is called several times and &hidden is set, stale
nerdtree bufs will exist. Wipe them out.
2015-11-19 23:44:39 +00:00
Martin Grenfell
cedb40b4f5 move TreeFileNode.makeRoot() to NERDTree.changeRoot(node) 2015-11-16 13:17:59 +00:00
Martin Grenfell
71ee64fed7 add TreeDirNode.getDirChildren() - using this in a plugin 2015-11-16 11:30:16 +00:00
Martin Grenfell
bf217c75f9 fix a couple of var references in UI 2015-11-16 11:29:54 +00:00
Martin Grenfell
d36b793656 dont use b:NERDTreeRoot internally, but leave the var there for compat
Use b:NERDTree.root instead. I will eventually remove  b:NERDTreeRoot
altogether - but this will break some other plugins so leave it for now.
2015-11-16 11:28:24 +00:00
Martin Grenfell
0b966aa23a refactor TreeDirNode.reveal slightly 2015-11-16 09:35:31 +00:00
Martin Grenfell
b4fa33c39c remove some confusing redundancy from a few function calls 2015-11-15 01:04:03 +00:00
Martin Grenfell
83d108894e move a bunch of b:NERDTree.* vars into the b:NERDTree.ui obj 2015-11-15 00:45:57 +00:00
Martin Grenfell
4d8a0c90cb move b:NERDTreePreviousBuf into NERDTree class 2015-11-14 13:10:08 +00:00
Martin Grenfell
5c20274761 move b:NERDTreeType into the NERDTree class and add some query methods 2015-11-14 12:01:55 +00:00
Martin Grenfell
848857d18b rename "primary" and "secondary" trees to "tab" and "window" trees
This is much more accurate and descriptive.
2015-11-14 11:50:01 +00:00
Martin Grenfell
0c13ebc126 remove some old commented code 2015-11-13 15:08:01 +00:00
Martin Grenfell
47c20c4b64 Merge pull request #378 from Xuyuanp/up/master
fix #363
2015-11-12 14:29:12 +00:00
hiberabyss
34630f3926 issue #147: add support to ~ expand in bookmarks 2015-09-20 00:53:39 +08:00
Igor Tatarintsev
dc29ec2db3 Added global variables for changing default arrows
g:NERDTreeDirArrowExpandable
g:NERDTreeDirArrowCollapsable
2015-09-11 23:52:37 +06:00
Igor Tatarintsev
188bd92658 Added global variables for changing default arrows 2015-09-11 23:44:06 +06:00
Rick van Hattem
013c607ba4 Fixed incompatibility with older Vim versions
Fixed incompatibility with older Vim versions that are compiled without float function support such as `log10` and `ceil`

This fixes #452
2015-05-22 13:14:01 +02:00
Martin Grenfell
af85499eda rename 2 sort key related vars
rename s:format to s:sortKeyFormat - purely for descriptive reasons

rename self.sortKey to self._sortKey - the convention is to use leading
underscores to indicate private vars
2015-05-13 20:29:03 +01:00
Martin Grenfell
99fa465b5d fix syntax error 2015-05-13 20:27:22 +01:00
Vincent Tsang
10261d60a0 Updated the comment 2015-05-11 11:59:10 +08:00
Vincent Tsang
80e184df56 Refactor code to use getSortKey() and replace regular expression with
simple string comparison in tree_dir_node.vim
2015-05-11 11:56:08 +08:00
Vincent Tsang
57d5bd7731 Speed up sortChildren() by using sorting token
This improves the sorting functions from 12 seconds to 0.66 seconds for
~4000 objects
2015-05-09 22:47:33 +08:00
Martin Grenfell
a87b1bf3c5 Merge branch 'update_reuse_option' 2015-05-06 21:42:03 +01:00
Martin Grenfell
76dbc0c8ee Merge branch 'add_path_filter_api' 2015-05-06 20:58:55 +01:00
Martin Grenfell
da3874cf93 fix a bug when opening files in a new tab
On bufleave we save the nerdtree window state. However, sometimes when
bufleave is triggered the tree is no longer open in this tab - e.g. for
secondary trees or mappings that open in another tab. Dont bother saving
screen state in these cases as the code doing the saving assumes the
tree is available in this tab.
2015-05-04 20:25:43 +01:00
Martin Grenfell
7270212214 bugfix for secondary trees occurring when the screen state is saved 2015-05-03 11:14:34 +01:00
Martin Grenfell
64a9579c11 add a path filter API
Add an API to allow custom "path filter callbacks" to be added.

Previously we allowed one path filtering function to exist called
`NERDTreeCustomIgnoreFilter`. This has been removed and replaced with an
API to allow any number of such functions to exist -  via the new
`NERDTreeAddPathFilter()`
2015-05-02 22:21:41 +01:00
Martin Grenfell
fc4bcb4806 remove UI.lolcats()... not sure what the story is there 2015-05-02 15:26:59 +01:00
Martin Grenfell
8b189cb263 move some rendering and cursor moving functions out of autoload 2015-05-02 15:24:59 +01:00
Martin Grenfell
b0114d202b move dumpHelp out of autoload 2015-05-02 15:05:28 +01:00
Martin Grenfell
53d2de86eb move the closeTree functions out of autoload
Remove `closeTreeIfOpen` and just make `closeTree` fail silently.
2015-05-02 15:03:54 +01:00
Martin Grenfell
0d88ce946f move isTreeOpen() out of autoload 2015-05-02 14:44:32 +01:00