mirror of
https://github.com/preservim/nerdtree.git
synced 2024-10-19 06:00:39 +03:00
be15e4dace
In a multi-window workflow, it's often desirable to make NERDTree to work in the current window instead of its side window. See issue #244 for brief discussion. Currently it's possible to use `:e <dir>` to achieve this for `:NERDTree` command; but there are no workarounds for other functions like opening bookmark, toggling nerdtree, finding current file, etc. This commit adds an option to render NERDTree in current window instead of side window, and modifies all relevant commands to respect the option.
231 lines
8.4 KiB
VimL
231 lines
8.4 KiB
VimL
" ============================================================================
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" File: NERD_tree.vim
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" Maintainer: Martin Grenfell <martin.grenfell at gmail dot com>
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" License: This program is free software. It comes without any warranty,
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" to the extent permitted by applicable law. You can redistribute
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" it and/or modify it under the terms of the Do What The Fuck You
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" Want To Public License, Version 2, as published by Sam Hocevar.
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" See http://sam.zoy.org/wtfpl/COPYING for more details.
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"
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" ============================================================================
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"
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" SECTION: Script init stuff {{{1
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"============================================================
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if exists("loaded_nerd_tree")
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finish
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endif
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if v:version < 700
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echoerr "NERDTree: this plugin requires vim >= 7. DOWNLOAD IT! You'll thank me later!"
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finish
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endif
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let loaded_nerd_tree = 1
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"for line continuation - i.e dont want C in &cpo
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let s:old_cpo = &cpo
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set cpo&vim
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"Function: s:initVariable() function {{{2
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"This function is used to initialise a given variable to a given value. The
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"variable is only initialised if it does not exist prior
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"
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"Args:
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"var: the name of the var to be initialised
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"value: the value to initialise var to
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"
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"Returns:
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"1 if the var is set, 0 otherwise
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function! s:initVariable(var, value)
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if !exists(a:var)
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exec 'let ' . a:var . ' = ' . "'" . substitute(a:value, "'", "''", "g") . "'"
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return 1
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endif
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return 0
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endfunction
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"SECTION: Init variable calls and other random constants {{{2
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call s:initVariable("g:NERDTreeAutoCenter", 1)
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call s:initVariable("g:NERDTreeAutoCenterThreshold", 3)
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call s:initVariable("g:NERDTreeCaseSensitiveSort", 0)
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call s:initVariable("g:NERDTreeNaturalSort", 0)
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call s:initVariable("g:NERDTreeSortHiddenFirst", 1)
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call s:initVariable("g:NERDTreeChDirMode", 0)
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call s:initVariable("g:NERDTreeCreatePrefix", "silent")
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call s:initVariable("g:NERDTreeMinimalUI", 0)
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if !exists("g:NERDTreeIgnore")
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let g:NERDTreeIgnore = ['\~$']
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endif
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call s:initVariable("g:NERDTreeBookmarksFile", expand('$HOME') . '/.NERDTreeBookmarks')
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call s:initVariable("g:NERDTreeBookmarksSort", 1)
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call s:initVariable("g:NERDTreeHighlightCursorline", 1)
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call s:initVariable("g:NERDTreeHijackNetrw", 1)
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call s:initVariable('g:NERDTreeMarkBookmarks', 1)
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call s:initVariable("g:NERDTreeMouseMode", 1)
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call s:initVariable("g:NERDTreeNotificationThreshold", 100)
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call s:initVariable("g:NERDTreeQuitOnOpen", 0)
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call s:initVariable("g:NERDTreeRespectWildIgnore", 0)
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call s:initVariable("g:NERDTreeShowBookmarks", 0)
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call s:initVariable("g:NERDTreeShowFiles", 1)
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call s:initVariable("g:NERDTreeShowHidden", 0)
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call s:initVariable("g:NERDTreeShowLineNumbers", 0)
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call s:initVariable("g:NERDTreeSortDirs", 1)
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call s:initVariable("g:NERDTreeUseCurrentWindow", 0)
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if !nerdtree#runningWindows() && !nerdtree#runningCygwin()
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call s:initVariable("g:NERDTreeDirArrowExpandable", "▸")
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call s:initVariable("g:NERDTreeDirArrowCollapsible", "▾")
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else
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call s:initVariable("g:NERDTreeDirArrowExpandable", "+")
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call s:initVariable("g:NERDTreeDirArrowCollapsible", "~")
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endif
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call s:initVariable("g:NERDTreeCascadeOpenSingleChildDir", 1)
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call s:initVariable("g:NERDTreeCascadeSingleChildDir", 1)
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if !exists("g:NERDTreeSortOrder")
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let g:NERDTreeSortOrder = ['\/$', '*', '\.swp$', '\.bak$', '\~$']
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else
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"if there isnt a * in the sort sequence then add one
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if count(g:NERDTreeSortOrder, '*') < 1
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call add(g:NERDTreeSortOrder, '*')
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endif
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endif
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call s:initVariable("g:NERDTreeGlyphReadOnly", "RO")
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if !exists('g:NERDTreeStatusline')
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"the exists() crap here is a hack to stop vim spazzing out when
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"loading a session that was created with an open nerd tree. It spazzes
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"because it doesnt store b:NERDTree(its a b: var, and its a hash)
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let g:NERDTreeStatusline = "%{exists('b:NERDTree')?b:NERDTree.root.path.str():''}"
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endif
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call s:initVariable("g:NERDTreeWinPos", "left")
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call s:initVariable("g:NERDTreeWinSize", 31)
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"init the shell commands that will be used to copy nodes, and remove dir trees
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"
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"Note: the space after the command is important
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if nerdtree#runningWindows()
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call s:initVariable("g:NERDTreeRemoveDirCmd", 'rmdir /s /q ')
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call s:initVariable("g:NERDTreeCopyDirCmd", 'xcopy /s /e /i /y /q ')
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call s:initVariable("g:NERDTreeCopyFileCmd", 'copy /y ')
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else
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call s:initVariable("g:NERDTreeRemoveDirCmd", 'rm -rf ')
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call s:initVariable("g:NERDTreeCopyCmd", 'cp -r ')
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endif
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"SECTION: Init variable calls for key mappings {{{2
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call s:initVariable("g:NERDTreeMapActivateNode", "o")
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call s:initVariable("g:NERDTreeMapChangeRoot", "C")
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call s:initVariable("g:NERDTreeMapChdir", "cd")
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call s:initVariable("g:NERDTreeMapCloseChildren", "X")
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call s:initVariable("g:NERDTreeMapCloseDir", "x")
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call s:initVariable("g:NERDTreeMapDeleteBookmark", "D")
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call s:initVariable("g:NERDTreeMapMenu", "m")
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call s:initVariable("g:NERDTreeMapHelp", "?")
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call s:initVariable("g:NERDTreeMapJumpFirstChild", "K")
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call s:initVariable("g:NERDTreeMapJumpLastChild", "J")
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call s:initVariable("g:NERDTreeMapJumpNextSibling", "<C-j>")
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call s:initVariable("g:NERDTreeMapJumpParent", "p")
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call s:initVariable("g:NERDTreeMapJumpPrevSibling", "<C-k>")
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call s:initVariable("g:NERDTreeMapJumpRoot", "P")
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call s:initVariable("g:NERDTreeMapOpenExpl", "e")
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call s:initVariable("g:NERDTreeMapOpenInTab", "t")
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call s:initVariable("g:NERDTreeMapOpenInTabSilent", "T")
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call s:initVariable("g:NERDTreeMapOpenRecursively", "O")
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call s:initVariable("g:NERDTreeMapOpenSplit", "i")
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call s:initVariable("g:NERDTreeMapOpenVSplit", "s")
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call s:initVariable("g:NERDTreeMapPreview", "g" . NERDTreeMapActivateNode)
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call s:initVariable("g:NERDTreeMapPreviewSplit", "g" . NERDTreeMapOpenSplit)
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call s:initVariable("g:NERDTreeMapPreviewVSplit", "g" . NERDTreeMapOpenVSplit)
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call s:initVariable("g:NERDTreeMapQuit", "q")
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call s:initVariable("g:NERDTreeMapRefresh", "r")
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call s:initVariable("g:NERDTreeMapRefreshRoot", "R")
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call s:initVariable("g:NERDTreeMapToggleBookmarks", "B")
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call s:initVariable("g:NERDTreeMapToggleFiles", "F")
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call s:initVariable("g:NERDTreeMapToggleFilters", "f")
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call s:initVariable("g:NERDTreeMapToggleHidden", "I")
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call s:initVariable("g:NERDTreeMapToggleZoom", "A")
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call s:initVariable("g:NERDTreeMapUpdir", "u")
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call s:initVariable("g:NERDTreeMapUpdirKeepOpen", "U")
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call s:initVariable("g:NERDTreeMapCWD", "CD")
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"SECTION: Load class files{{{2
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call nerdtree#loadClassFiles()
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" SECTION: Commands {{{1
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"============================================================
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call nerdtree#ui_glue#setupCommands()
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" SECTION: Auto commands {{{1
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"============================================================
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augroup NERDTree
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"Save the cursor position whenever we close the nerd tree
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exec "autocmd BufLeave ". g:NERDTreeCreator.BufNamePrefix() ."* if g:NERDTree.IsOpen() | call b:NERDTree.ui.saveScreenState() | endif"
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"disallow insert mode in the NERDTree
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exec "autocmd BufEnter ". g:NERDTreeCreator.BufNamePrefix() ."* stopinsert"
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augroup END
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if g:NERDTreeHijackNetrw
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augroup NERDTreeHijackNetrw
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autocmd VimEnter * silent! autocmd! FileExplorer
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au BufEnter,VimEnter * call nerdtree#checkForBrowse(expand("<amatch>"))
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augroup END
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endif
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" SECTION: Public API {{{1
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"============================================================
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function! NERDTreeAddMenuItem(options)
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call g:NERDTreeMenuItem.Create(a:options)
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endfunction
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function! NERDTreeAddMenuSeparator(...)
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let opts = a:0 ? a:1 : {}
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call g:NERDTreeMenuItem.CreateSeparator(opts)
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endfunction
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function! NERDTreeAddSubmenu(options)
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return g:NERDTreeMenuItem.Create(a:options)
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endfunction
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function! NERDTreeAddKeyMap(options)
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call g:NERDTreeKeyMap.Create(a:options)
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endfunction
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function! NERDTreeRender()
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call nerdtree#renderView()
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endfunction
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function! NERDTreeFocus()
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if g:NERDTreeUseCurrentWindow
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if !g:NERDTree.IsWindowTreeOpen()
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call g:NERDTreeCreator.ToggleWindowTree("")
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endif
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return
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endif
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if g:NERDTree.IsOpen()
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call g:NERDTree.CursorToTreeWin()
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else
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call g:NERDTreeCreator.ToggleTabTree("")
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endif
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endfunction
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function! NERDTreeCWD()
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call NERDTreeFocus()
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call nerdtree#ui_glue#chRootCwd()
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endfunction
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function! NERDTreeAddPathFilter(callback)
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call g:NERDTree.AddPathFilter(a:callback)
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endfunction
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" SECTION: Post Source Actions {{{1
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call nerdtree#postSourceActions()
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"reset &cpo back to users setting
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let &cpo = s:old_cpo
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" vim: set sw=4 sts=4 et fdm=marker:
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