nerdtree/plugin/NERD_tree.vim
2007-11-03 10:23:09 +13:00

4017 lines
133 KiB
VimL

" vim global plugin that provides a nice tree explorer
" Last Change: 1 nov 2007
" Maintainer: Martin Grenfell <martin_grenfell at msn dot com>
let s:NERD_tree_version = '2.6.2.5'
"A help file is installed when the script is run for the first time.
"Go :help NERD_tree.txt to see it.
" SECTION: Script init stuff {{{1
"============================================================
if exists("loaded_nerd_tree")
finish
endif
if v:version < 700
echoerr "NERDTree: this plugin requires vim >= 7. DOWNLOAD IT! You'll thank me later!"
finish
endif
let loaded_nerd_tree = 1
"Function: s:InitVariable() function {{{2
"This function is used to initialise a given variable to a given value. The
"variable is only initialised if it does not exist prior
"
"Args:
"var: the name of the var to be initialised
"value: the value to initialise var to
"
"Returns:
"1 if the var is set, 0 otherwise
function! s:InitVariable(var, value)
if !exists(a:var)
exec 'let ' . a:var . ' = ' . "'" . a:value . "'"
return 1
endif
return 0
endfunction
"SECTION: Init variable calls and other random constants {{{2
call s:InitVariable("g:NERDChristmasTree", 1)
call s:InitVariable("g:NERDTreeAutoCenter", 1)
call s:InitVariable("g:NERDTreeAutoCenterThreshold", 3)
call s:InitVariable("g:NERDTreeCaseSensitiveSort", 0)
call s:InitVariable("g:NERDTreeChDirMode", 1)
if !exists("g:NERDTreeIgnore")
let g:NERDTreeIgnore = ['\~$']
endif
call s:InitVariable("g:NERDTreeHighlightCursorline", 1)
call s:InitVariable("g:NERDTreeMouseMode", 1)
call s:InitVariable("g:NERDTreeNotificationThreshold", 100)
call s:InitVariable("g:NERDTreeShowHidden", 0)
call s:InitVariable("g:NERDTreeShowFiles", 1)
call s:InitVariable("g:NERDTreeSortDirs", 1)
if !exists("g:NERDTreeSortOrder")
let g:NERDTreeSortOrder = ['\/$', '*', '\.swp$', '\.bak$', '\~$']
else
"if there isnt a * in the sort sequence then add one
if count(g:NERDTreeSortOrder, '*') < 1
call add(g:NERDTreeSortOrder, '*')
endif
endif
"we need to use this number many times for sorting... so we calculate it only
"once here
let g:NERDTreeSortStarIndex = index(g:NERDTreeSortOrder, '*')
call s:InitVariable("g:NERDTreeSplitVertical", 1)
call s:InitVariable("g:NERDTreeWinPos", 1)
call s:InitVariable("g:NERDTreeWinSize", 31)
let s:running_windows = has("win16") || has("win32") || has("win64")
"init the shell commands that will be used to copy nodes, and remove dir trees
"
"Note: the space after the command is important
if s:running_windows
call s:InitVariable("g:NERDTreeRemoveDirCmd", 'rmdir /s /q ')
else
call s:InitVariable("g:NERDTreeRemoveDirCmd", 'rm -rf ')
call s:InitVariable("g:NERDTreeCopyCmd", 'cp -r ')
endif
"SECTION: Init variable calls for key mappings {{{2
call s:InitVariable("g:NERDTreeMapActivateNode", "o")
call s:InitVariable("g:NERDTreeMapChangeRoot", "C")
call s:InitVariable("g:NERDTreeMapChdir", "cd")
call s:InitVariable("g:NERDTreeMapCloseChildren", "X")
call s:InitVariable("g:NERDTreeMapCloseDir", "x")
call s:InitVariable("g:NERDTreeMapExecute", "!")
call s:InitVariable("g:NERDTreeMapFilesystemMenu", "m")
call s:InitVariable("g:NERDTreeMapHelp", "?")
call s:InitVariable("g:NERDTreeMapJumpFirstChild", "K")
call s:InitVariable("g:NERDTreeMapJumpLastChild", "J")
call s:InitVariable("g:NERDTreeMapJumpNextSibling", "<C-j>")
call s:InitVariable("g:NERDTreeMapJumpParent", "p")
call s:InitVariable("g:NERDTreeMapJumpPrevSibling", "<C-k>")
call s:InitVariable("g:NERDTreeMapJumpRoot", "P")
call s:InitVariable("g:NERDTreeMapOpenExpl", "e")
call s:InitVariable("g:NERDTreeMapOpenInTab", "t")
call s:InitVariable("g:NERDTreeMapOpenInTabSilent", "T")
call s:InitVariable("g:NERDTreeMapOpenRecursively", "O")
call s:InitVariable("g:NERDTreeMapOpenSplit", "<tab>")
call s:InitVariable("g:NERDTreeMapPreview", "g" . NERDTreeMapActivateNode)
call s:InitVariable("g:NERDTreeMapPreviewSplit", "g" . NERDTreeMapOpenSplit)
call s:InitVariable("g:NERDTreeMapQuit", "q")
call s:InitVariable("g:NERDTreeMapRefresh", "r")
call s:InitVariable("g:NERDTreeMapRefreshRoot", "R")
call s:InitVariable("g:NERDTreeMapToggleFiles", "F")
call s:InitVariable("g:NERDTreeMapToggleFilters", "f")
call s:InitVariable("g:NERDTreeMapToggleHidden", "H")
call s:InitVariable("g:NERDTreeMapUpdir", "u")
call s:InitVariable("g:NERDTreeMapUpdirKeepOpen", "U")
"SECTION: Script level variable declaration{{{2
let s:escape_chars = " `|\"~'#"
let s:NERDTreeWinName = '_NERD_tree_'
"init all the nerd tree markup
let s:tree_vert = '|'
let s:tree_vert_last = '`'
let s:tree_wid = 2
let s:tree_wid_str = ' '
let s:tree_wid_strM1 = ' '
let s:tree_dir_open = '~'
let s:tree_dir_closed = '+'
let s:tree_file = '-'
let s:tree_markup_reg = '[ \-+~`|]'
let s:tree_markup_reg_neg = '[^ \-+~`|]'
let s:tree_up_dir_line = '.. (up a dir)'
let s:tree_RO_str = ' [RO]'
let s:tree_RO_str_reg = ' \[RO\]'
let s:os_slash = '/'
if s:running_windows
let s:os_slash = '\'
endif
" SECTION: Commands {{{1
"============================================================
"init the command that users start the nerd tree with
command! -n=? -complete=dir NERDTree :call s:InitNerdTree('<args>')
command! -n=? -complete=dir NERDTreeToggle :call s:Toggle('<args>')
" SECTION: Auto commands {{{1
"============================================================
"Save the cursor position whenever we close the nerd tree
exec "autocmd BufWinLeave *". s:NERDTreeWinName ."* :call <SID>SaveScreenState()"
"SECTION: Classes {{{1
"============================================================
"CLASS: oTreeFileNode {{{2
"This class is the parent of the oTreeDirNode class and constitures the
"'Component' part of the composite design pattern between the treenode
"classes.
"============================================================
let s:oTreeFileNode = {}
"FUNCTION: oTreeFileNode.CompareNodes {{{3
"This is supposed to be a class level method but i cant figure out how to
"get func refs to work from a dict..
"
"A class level method that compares two nodes
"
"Args:
"n1, n2: the 2 nodes to compare
function! s:CompareNodes(n1, n2)
return a:n1.path.CompareTo(a:n2.path)
endfunction
"FUNCTION: oTreeFileNode.Copy(dest) {{{3
function! s:oTreeFileNode.Copy(dest) dict
call self.path.Copy(a:dest)
let newPath = s:oPath.New(a:dest)
let parentNode = t:NERDTreeRoot.FindNode(newPath.GetDir())
if !empty(parentNode)
call parentNode.Refresh()
endif
endfunction
"FUNCTION: oTreeFileNode.Delete {{{3
"Removes this node from the tree and calls the Delete method for its path obj
function! s:oTreeFileNode.Delete() dict
call self.path.Delete()
call self.parent.RemoveChild(self)
endfunction
"FUNCTION: oTreeFileNode.Equals(treenode) {{{3
"
"Compares this treenode to the input treenode and returns 1 if they are the
"same node.
"
"Use this method instead of == because sometimes when the treenodes contain
"many children, vim seg faults when doing ==
"
"Args:
"treenode: the other treenode to compare to
function! s:oTreeFileNode.Equals(treenode) dict
return self.path.Str(1) == a:treenode.path.Str(1)
endfunction
"FUNCTION: oTreeFileNode.FindNode(path) {{{3
"Returns self if this node.path.Equals the given path.
"Returns {} if not equal.
"
"Args:
"path: the path object to compare against
function! s:oTreeFileNode.FindNode(path) dict
if a:path.Equals(self.path)
return self
endif
return {}
endfunction
"FUNCTION: oTreeFileNode.FindOpenDirSiblingWithChildren(direction) {{{3
"
"Finds the next sibling for this node in the indicated direction. This sibling
"must be a directory and may/may not have children as specified.
"
"Args:
"direction: 0 if you want to find the previous sibling, 1 for the next sibling
"
"Return:
"a treenode object or {} if no appropriate sibling could be found
function! s:oTreeFileNode.FindOpenDirSiblingWithChildren(direction) dict
"if we have no parent then we can have no siblings
if self.parent != {}
let nextSibling = self.FindSibling(a:direction)
while nextSibling != {}
if nextSibling.path.isDirectory && nextSibling.HasVisibleChildren() && nextSibling.isOpen
return nextSibling
endif
let nextSibling = nextSibling.FindSibling(a:direction)
endwhile
endif
return {}
endfunction
"FUNCTION: oTreeFileNode.FindSibling(direction) {{{3
"
"Finds the next sibling for this node in the indicated direction
"
"Args:
"direction: 0 if you want to find the previous sibling, 1 for the next sibling
"
"Return:
"a treenode object or {} if no sibling could be found
function! s:oTreeFileNode.FindSibling(direction) dict
"if we have no parent then we can have no siblings
if self.parent != {}
"get the index of this node in its parents children
let siblingIndx = self.parent.GetChildIndex(self.path)
if siblingIndx != -1
"move a long to the next potential sibling node
let siblingIndx = a:direction == 1 ? siblingIndx+1 : siblingIndx-1
"keep moving along to the next sibling till we find one that is valid
let numSiblings = self.parent.GetChildCount()
while siblingIndx >= 0 && siblingIndx < numSiblings
"if the next node is not an ignored node (i.e. wont show up in the
"view) then return it
if self.parent.children[siblingIndx].path.Ignore() == 0
return self.parent.children[siblingIndx]
endif
"go to next node
let siblingIndx = a:direction == 1 ? siblingIndx+1 : siblingIndx-1
endwhile
endif
endif
return {}
endfunction
"FUNCTION: oTreeFileNode.IsVisible() {{{3
"returns 1 if this node should be visible according to the tree filters and
"hidden file filters (and their on/off status)
function! s:oTreeFileNode.IsVisible() dict
return !self.path.Ignore()
endfunction
"FUNCTION: oTreeFileNode.IsRoot() {{{3
"returns 1 if this node is t:NERDTreeRoot
function! s:oTreeFileNode.IsRoot() dict
if !s:TreeExistsForTab()
throw "NERDTree.TreeFileNode.IsRoot exception: No tree exists for the current tab"
endif
return self.Equals(t:NERDTreeRoot)
endfunction
"FUNCTION: oTreeFileNode.New(path) {{{3
"Returns a new TreeNode object with the given path and parent
"
"Args:
"path: a path object representing the full filesystem path to the file/dir that the node represents
function! s:oTreeFileNode.New(path) dict
if a:path.isDirectory
return s:oTreeDirNode.New(a:path)
else
let newTreeNode = {}
let newTreeNode = copy(self)
let newTreeNode.path = a:path
let newTreeNode.parent = {}
return newTreeNode
endif
endfunction
"FUNCTION: oTreeFileNode.Rename {{{3
"Calls the rename method for this nodes path obj
function! s:oTreeFileNode.Rename(newName) dict
call self.path.Rename(a:newName)
call self.parent.RemoveChild(self)
let parentPath = self.path.GetPathTrunk()
let newParent = t:NERDTreeRoot.FindNode(parentPath)
if newParent != {}
call newParent.CreateChild(self.path, 1)
endif
endfunction
"FUNCTION: oTreeFileNode.StrDisplay() {{{3
"
"Returns a string that specifies how the node should be represented as a
"string
"
"Return:
"a string that can be used in the view to represent this node
function! s:oTreeFileNode.StrDisplay() dict
return self.path.StrDisplay()
endfunction
"CLASS: oTreeDirNode {{{2
"This class is a child of the oTreeFileNode class and constitutes the
"'Composite' part of the composite design pattern between the treenode
"classes.
"============================================================
let s:oTreeDirNode = copy(s:oTreeFileNode)
"FUNCTION: oTreeDirNode.AddChild(treenode, inOrder) {{{3
"Adds the given treenode to the list of children for this node
"
"Args:
"-treenode: the node to add
"-inOrder: 1 if the new node should be inserted in sorted order
function! s:oTreeDirNode.AddChild(treenode, inOrder) dict
call add(self.children, a:treenode)
let a:treenode.parent = self
if a:inOrder
call self.SortChildren()
endif
endfunction
"FUNCTION: oTreeDirNode.Close {{{3
"Closes this directory
function! s:oTreeDirNode.Close() dict
let self.isOpen = 0
endfunction
"FUNCTION: oTreeDirNode.CloseChildren {{{3
"Closes all the child dir nodes of this node
function! s:oTreeDirNode.CloseChildren() dict
for i in self.children
if i.path.isDirectory
call i.Close()
call i.CloseChildren()
endif
endfor
endfunction
"FUNCTION: oTreeDirNode.CreateChild(path, inOrder) {{{3
"Instantiates a new child node for this node with the given path. The new
"nodes parent is set to this node.
"
"Args:
"path: a Path object that this node will represent/contain
"inOrder: 1 if the new node should be inserted in sorted order
"
"Returns:
"the newly created node
function! s:oTreeDirNode.CreateChild(path, inOrder) dict
let newTreeNode = s:oTreeFileNode.New(a:path)
call self.AddChild(newTreeNode, a:inOrder)
return newTreeNode
endfunction
"FUNCTION: oTreeDirNode.FindNode(path) {{{3
"Will find one of the children (recursively) that has the given path
"
"Args:
"path: a path object
unlet s:oTreeDirNode.FindNode
function! s:oTreeDirNode.FindNode(path) dict
if a:path.Equals(self.path)
return self
endif
if stridx(a:path.Str(1), self.path.Str(1), 0) == -1
return {}
endif
if self.path.isDirectory
for i in self.children
let retVal = i.FindNode(a:path)
if retVal != {}
return retVal
endif
endfor
endif
return {}
endfunction
"FUNCTION: oTreeDirNode.GetChildDirs() {{{3
"Returns the number of children this node has
function! s:oTreeDirNode.GetChildCount() dict
return len(self.children)
endfunction
"FUNCTION: oTreeDirNode.GetChildDirs() {{{3
"Returns an array of all children of this node that are directories
"
"Return:
"an array of directory treenodes
function! s:oTreeDirNode.GetChildDirs() dict
let toReturn = []
for i in self.children
if i.path.isDirectory
call add(toReturn, i)
endif
endfor
return toReturn
endfunction
"FUNCTION: oTreeDirNode.GetChildFiles() {{{3
"Returns an array of all children of this node that are files
"
"Return:
"an array of file treenodes
function! s:oTreeDirNode.GetChildFiles() dict
let toReturn = []
for i in self.children
if i.path.isDirectory == 0
call add(toReturn, i)
endif
endfor
return toReturn
endfunction
"FUNCTION: oTreeDirNode.GetChild(path) {{{3
"Returns child node of this node that has the given path or {} if no such node
"exists.
"
"This function doesnt not recurse into child dir nodes
"
"Args:
"path: a path object
function! s:oTreeDirNode.GetChild(path) dict
if stridx(a:path.Str(1), self.path.Str(1), 0) == -1
return {}
endif
let index = self.GetChildIndex(a:path)
if index == -1
return {}
else
return self.children[index]
endif
endfunction
"FUNCTION: oTreeDirNode.GetChildByIndex(indx, visible) {{{3
"returns the child at the given index
"Args:
"indx: the index to get the child from
"visible: 1 if only the visible children array should be used, 0 if all the
"children should be searched.
function! s:oTreeDirNode.GetChildByIndex(indx, visible) dict
let array_to_search = a:visible? self.GetVisibleChildren() : self.children
if a:indx > len(array_to_search)
throw "NERDTree.TreeDirNode.InvalidArguments exception. Index is out of bounds."
endif
return array_to_search[a:indx]
endfunction
"FUNCTION: oTreeDirNode.GetChildIndex(path) {{{3
"Returns the index of the child node of this node that has the given path or
"-1 if no such node exists.
"
"This function doesnt not recurse into child dir nodes
"
"Args:
"path: a path object
function! s:oTreeDirNode.GetChildIndex(path) dict
if stridx(a:path.Str(1), self.path.Str(1), 0) == -1
return -1
endif
"do a binary search for the child
let a = 0
let z = self.GetChildCount()
while a < z
let mid = (a+z)/2
let diff = a:path.CompareTo(self.children[mid].path)
if diff == -1
let z = mid
elseif diff == 1
let a = mid+1
else
return mid
endif
endwhile
return -1
endfunction
"FUNCTION: oTreeDirNode.GetVisibleChildCount() {{{3
"Returns the number of visible children this node has
function! s:oTreeDirNode.GetVisibleChildCount() dict
return len(self.GetVisibleChildren())
endfunction
"FUNCTION: oTreeDirNode.GetVisibleChildren() {{{3
"Returns a list of children to display for this node, in the correct order
"
"Return:
"an array of treenodes
function! s:oTreeDirNode.GetVisibleChildren() dict
let toReturn = []
for i in self.children
if i.path.Ignore() == 0
call add(toReturn, i)
endif
endfor
return toReturn
endfunction
"FUNCTION: oTreeDirNode.HasVisibleChildren {{{3
"returns 1 if this node has any childre, 0 otherwise..
function! s:oTreeDirNode.HasVisibleChildren()
return self.GetChildCount() != 0
endfunction
"FUNCTION: oTreeDirNode.InitChildren {{{3
"Removes all childen from this node and re-reads them
"
"Args:
"silent: 1 if the function should not echo any "please wait" messages for
"large directories
"
"Return: the number of child nodes read
function! s:oTreeDirNode.InitChildren(silent) dict
"remove all the current child nodes
let self.children = []
"get an array of all the files in the nodes dir
let dir = self.path
let filesStr = globpath(dir.StrForOS(0), '*') . "\n" . globpath(dir.StrForOS(0), '.*')
let files = split(filesStr, "\n")
if !a:silent && len(files) > g:NERDTreeNotificationThreshold
call s:Echo("Please wait, caching a large dir ...")
endif
let invalidFilesFound = 0
for i in files
"filter out the .. and . directories
if i !~ '\.\.$' && i !~ '\.$'
"put the next file in a new node and attach it
try
let path = s:oPath.New(i)
call self.CreateChild(path, 0)
catch /^NERDTree.Path.InvalidArguments/
let invalidFilesFound = 1
endtry
endif
endfor
call self.SortChildren()
if !a:silent && len(files) > g:NERDTreeNotificationThreshold
call s:Echo("Please wait, caching a large dir ... DONE (". self.GetChildCount() ." nodes cached).")
endif
if invalidFilesFound
call s:EchoWarning("some files could not be loaded into the NERD tree")
endif
return self.GetChildCount()
endfunction
"FUNCTION: oTreeDirNode.New(path) {{{3
"Returns a new TreeNode object with the given path and parent
"
"Args:
"path: a path object representing the full filesystem path to the file/dir that the node represents
unlet s:oTreeDirNode.New
function! s:oTreeDirNode.New(path) dict
if a:path.isDirectory != 1
throw "NERDTree.TreeDirNode.InvalidArguments exception. A TreeDirNode object must be instantiated with a directory Path object."
endif
let newTreeNode = copy(self)
let newTreeNode.path = a:path
let newTreeNode.isOpen = 0
let newTreeNode.children = []
let newTreeNode.parent = {}
return newTreeNode
endfunction
"FUNCTION: oTreeDirNode.Open {{{3
"Reads in all this nodes children
"
"Return: the number of child nodes read
function! s:oTreeDirNode.Open() dict
let self.isOpen = 1
if self.children == []
return self.InitChildren(0)
else
return 0
endif
endfunction
"FUNCTION: oTreeDirNode.OpenRecursively {{{3
"Opens this treenode and all of its children whose paths arent 'ignored'
"because of the file filters.
"
"This method is actually a wrapper for the OpenRecursively2 method which does
"the work.
function! s:oTreeDirNode.OpenRecursively() dict
call self.OpenRecursively2(1)
endfunction
"FUNCTION: oTreeDirNode.OpenRecursively2 {{{3
"Dont call this method from outside this object.
"
"Opens this all children of this treenode recursively if either:
" *they arent filtered by file filters
" *a:forceOpen is 1
"
"Args:
"forceOpen: 1 if this node should be opened regardless of file filters
function! s:oTreeDirNode.OpenRecursively2(forceOpen) dict
if self.path.Ignore() == 0 || a:forceOpen
let self.isOpen = 1
if self.children == []
call self.InitChildren(1)
endif
for i in self.children
if i.path.isDirectory == 1
call i.OpenRecursively2(0)
endif
endfor
endif
endfunction
"FUNCTION: oTreeDirNode.Refresh {{{3
function! s:oTreeDirNode.Refresh() dict
let newChildNodes = []
let invalidFilesFound = 0
"go thru all the files/dirs under this node
let dir = self.path
let filesStr = globpath(dir.StrForOS(0), '*') . "\n" . globpath(dir.StrForOS(0), '.*')
let files = split(filesStr, "\n")
for i in files
if i !~ '\.\.$' && i !~ '\.$'
try
"create a new path and see if it exists in this nodes children
let path = s:oPath.New(i)
let newNode = self.GetChild(path)
if newNode != {}
"if the existing node is a dir can be refreshed then
"refresh it
if newNode.path.isDirectory && (!empty(newNode.children) || newNode.isOpen == 1)
call newNode.Refresh()
"if we have a filenode then refresh the path
elseif newNode.path.isDirectory == 0
call newNode.path.Refresh()
endif
call add(newChildNodes, newNode)
"the node doesnt exist so create it
else
let newNode = s:oTreeFileNode.New(path)
let newNode.parent = self
call add(newChildNodes, newNode)
endif
catch /^NERDTree.InvalidArguments/
let invalidFilesFound = 1
endtry
endif
endfor
"swap this nodes children out for the children we just read/refreshed
let self.children = newChildNodes
call self.SortChildren()
if invalidFilesFound
call s:EchoWarning("some files could not be loaded into the NERD tree")
endif
endfunction
"FUNCTION: oTreeDirNode.RemoveChild {{{3
"
"Removes the given treenode from this nodes set of children
"
"Args:
"treenode: the node to remove
"
"Throws a NERDTree.TreeDirNode exception if the given treenode is not found
function! s:oTreeDirNode.RemoveChild(treenode) dict
for i in range(0, self.GetChildCount()-1)
if self.children[i].Equals(a:treenode)
call remove(self.children, i)
return
endif
endfor
throw "NERDTree.TreeDirNode exception: child node was not found"
endfunction
"FUNCTION: oTreeDirNode.SortChildren {{{3
"
"Sorts the children of this node according to alphabetical order and the
"directory priority.
"
function! s:oTreeDirNode.SortChildren() dict
let CompareFunc = function("s:CompareNodes")
call sort(self.children, CompareFunc)
endfunction
"FUNCTION: oTreeDirNode.ToggleOpen {{{3
"Opens this directory if it is closed and vice versa
function! s:oTreeDirNode.ToggleOpen() dict
if self.isOpen == 1
call self.Close()
else
call self.Open()
endif
endfunction
"FUNCTION: oTreeDirNode.TransplantChild(newNode) {{{3
"Replaces the child of this with the given node (where the child node's full
"path matches a:newNode's fullpath). The search for the matching node is
"non-recursive
"
"Arg:
"newNode: the node to graft into the tree
function! s:oTreeDirNode.TransplantChild(newNode) dict
for i in range(0, self.GetChildCount()-1)
if self.children[i].Equals(a:newNode)
let self.children[i] = a:newNode
let a:newNode.parent = self
break
endif
endfor
endfunction
"============================================================
"CLASS: oPath {{{2
"============================================================
let s:oPath = {}
let oPath = s:oPath
"FUNCTION: oPath.ChangeToDir() {{{3
function! s:oPath.ChangeToDir() dict
let dir = self.Str(1)
if self.isDirectory == 0
let dir = self.GetPathTrunk().Str(1)
endif
try
execute "cd " . dir
call s:Echo("CWD is now: " . getcwd())
catch
throw "NERDTree.Path.Change exception: cannot change to " . dir
endtry
endfunction
"FUNCTION: oPath.ChopTrailingSlash(str) {{{3
function! s:oPath.ChopTrailingSlash(str) dict
if a:str =~ '\/$'
return substitute(a:str, "\/$", "", "")
else
return substitute(a:str, "\\$", "", "")
endif
endfunction
"FUNCTION: oPath.CompareTo() {{{3
"
"Compares this oPath to the given path and returns 0 if they are equal, -1 if
"this oPath is "less than" the given path, or 1 if it is "greater".
"
"Args:
"path: the path object to compare this to
"
"Return:
"1, -1 or 0
function! s:oPath.CompareTo(path) dict
let thisPath = self.GetLastPathComponent(1)
let thatPath = a:path.GetLastPathComponent(1)
"if the paths are the same then clearly we return 0
if thisPath == thatPath
return 0
endif
let thisSS = self.GetSortOrderIndex()
let thatSS = a:path.GetSortOrderIndex()
"compare the sort sequences, if they are different then the return
"value is easy
if thisSS < thatSS
return -1
elseif thisSS > thatSS
return 1
else
"if the sort sequences are the same then compare the paths
"alphabetically
let pathCompare = g:NERDTreeCaseSensitiveSort ? thisPath <# thatPath : thisPath <? thatPath
if pathCompare
return -1
else
return 1
endif
endif
endfunction
"FUNCTION: oPath.Create(fullpath) {{{3
"
"Factory method.
"
"Creates a path object with the given path. The path is also created on the
"filesystem. If the path already exists, a NERDTree.Path.Exists exception is
"thrown. If any other errors occur, a NERDTree.Path exception is thrown.
"
"Args:
"fullpath: the full filesystem path to the file/dir to create
function! s:oPath.Create(fullpath) dict
"bail if the a:fullpath already exists
if isdirectory(a:fullpath) || filereadable(a:fullpath)
throw "NERDTree.Path.Exists Exception: Directory Exists: '" . a:fullpath . "'"
endif
"get the unix version of the input path
let fullpath = s:oPath.WinToUnixPath(a:fullpath)
try
"if it ends with a slash, assume its a dir create it
if fullpath =~ '\/$'
"whack the trailing slash off the end if it exists
let fullpath = substitute(fullpath, '\/$', '', '')
call mkdir(fullpath, 'p')
"assume its a file and create
else
call writefile([], fullpath)
endif
catch /.*/
throw "NERDTree.Path Exception: Could not create path: '" . a:fullpath . "'"
endtry
return s:oPath.New(fullpath)
endfunction
"FUNCTION: oPath.Copy(dest) {{{3
"
"Copies the file/dir represented by this Path to the given location
"
"Args:
"dest: the location to copy this dir/file to
function! s:oPath.Copy(dest) dict
if !s:oPath.CopyingSupported()
throw "NERDTree.Path.CopyingNotSupported Exception: Copying is not supported on this OS"
endif
let dest = s:oPath.WinToUnixPath(a:dest)
let cmd = g:NERDTreeCopyCmd . " " . self.StrForOS(0) . " " . dest
let success = system(cmd)
if success != 0
throw "NERDTree.Path Exception: Could not copy ''". self.StrForOS() ."'' to: '" . a:dest . "'"
endif
endfunction
"FUNCTION: oPath.CopyingSupported() {{{3
"
"returns 1 if copying is supported for this OS
function! s:oPath.CopyingSupported() dict
return exists('g:NERDTreeCopyCmd')
endfunction
"FUNCTION: oPath.CopyingWillOverwrite(dest) {{{3
"
"returns 1 if copy this path to the given location will cause files to
"overwritten
"
"Args:
"dest: the location this path will be copied to
function! s:oPath.CopyingWillOverwrite(dest) dict
if filereadable(a:dest)
return 1
endif
if isdirectory(a:dest)
let path = s:oPath.JoinPathStrings(a:dest, self.GetLastPathComponent(0))
if filereadable(path)
return 1
endif
endif
endfunction
"FUNCTION: oPath.Delete() {{{3
"
"Deletes the file represented by this path.
"Deletion of directories is not supported
"
"Throws NERDTree.Path.Deletion exceptions
function! s:oPath.Delete() dict
if self.isDirectory
let cmd = ""
if s:running_windows
"if we are runnnig windows then put quotes around the pathstring
let cmd = g:NERDTreeRemoveDirCmd . self.StrForOS(1)
else
let cmd = g:NERDTreeRemoveDirCmd . self.StrForOS(0)
endif
let success = system(cmd)
if v:shell_error != 0
throw "NERDTree.Path.Deletion Exception: Could not delete directory: '" . self.StrForOS(0) . "'"
endif
else
let success = delete(self.Str(0))
if success != 0
throw "NERDTree.Path.Deletion Exception: Could not delete file: '" . self.Str(0) . "'"
endif
endif
endfunction
"FUNCTION: oPath.GetDir() {{{3
"
"Returns this path if it is a directory, else this paths parent.
"
"Return:
"a Path object
function! s:oPath.GetDir() dict
if self.isDirectory
return self
else
return self.GetParent()
endif
endfunction
"FUNCTION: oPath.GetParent() {{{3
"
"Returns a new path object for this paths parent
"
"Return:
"a new Path object
function! s:oPath.GetParent() dict
let path = '/'. join(self.pathSegments[0:-2], '/')
return s:oPath.New(path)
endfunction
"FUNCTION: oPath.GetLastPathComponent(dirSlash) {{{3
"
"Gets the last part of this path.
"
"Args:
"dirSlash: if 1 then a trailing slash will be added to the returned value for
"directory nodes.
function! s:oPath.GetLastPathComponent(dirSlash) dict
if empty(self.pathSegments)
return ''
endif
let toReturn = self.pathSegments[-1]
if a:dirSlash && self.isDirectory
let toReturn = toReturn . '/'
endif
return toReturn
endfunction
"FUNCTION: oPath.GetPathTrunk() {{{3
"Gets the path without the last segment on the end.
function! s:oPath.GetPathTrunk() dict
return s:oPath.New('/' . join(self.pathSegments[0:-2], '/'))
endfunction
"FUNCTION: oPath.GetSortOrderIndex() {{{3
"returns the index of the pattern in g:NERDTreeSortOrder that this path matches
function! s:oPath.GetSortOrderIndex() dict
let i = 0
while i < len(g:NERDTreeSortOrder)
if self.GetLastPathComponent(1) =~ g:NERDTreeSortOrder[i]
return i
endif
let i = i + 1
endwhile
return g:NERDTreeSortStarIndex
endfunction
"FUNCTION: oPath.Ignore() {{{3
"returns true if this path should be ignored
function! s:oPath.Ignore() dict
let lastPathComponent = self.GetLastPathComponent(0)
"filter out the user specified paths to ignore
if t:NERDTreeIgnoreEnabled
for i in g:NERDTreeIgnore
if lastPathComponent =~ i
return 1
endif
endfor
endif
"dont show hidden files unless instructed to
if g:NERDTreeShowHidden == 0 && lastPathComponent =~ '^\.'
return 1
endif
if g:NERDTreeShowFiles == 0 && self.isDirectory == 0
return 1
endif
return 0
endfunction
"FUNCTION: oPath.JoinPathStrings(...) {{{3
function! s:oPath.JoinPathStrings(...) dict
let components = []
for i in a:000
let components = extend(components, split(i, '/'))
endfor
return '/' . join(components, '/')
endfunction
"FUNCTION: oPath.Equals() {{{3
"
"Determines whether 2 path objecs are "equal".
"They are equal if the paths they represent are the same
"
"Args:
"path: the other path obj to compare this with
function! s:oPath.Equals(path) dict
let this = self.ChopTrailingSlash(self.Str(1))
let that = self.ChopTrailingSlash(a:path.Str(1))
return this == that
endfunction
"FUNCTION: oPath.New() {{{3
"
"The Constructor for the Path object
"Throws NERDTree.Path.InvalidArguments exception.
function! s:oPath.New(fullpath) dict
let newPath = copy(self)
call newPath.ReadInfoFromDisk(a:fullpath)
return newPath
endfunction
"FUNCTION: oPath.NewMinimal() {{{3
function! s:oPath.NewMinimal(fullpath) dict
let newPath = copy(self)
let fullpath = s:oPath.WinToUnixPath(a:fullpath)
let newPath.pathSegments = split(fullpath, '/')
let newPath.isDirectory = isdirectory(fullpath)
return newPath
endfunction
"FUNCTION: oPath.ReadInfoFromDisk(fullpath) {{{3
"
"
"Throws NERDTree.Path.InvalidArguments exception.
function! s:oPath.ReadInfoFromDisk(fullpath) dict
let fullpath = s:oPath.WinToUnixPath(a:fullpath)
let self.pathSegments = split(fullpath, '/')
let self.isReadOnly = 0
if isdirectory(fullpath)
let self.isDirectory = 1
elseif filereadable(fullpath)
let self.isDirectory = 0
let self.isReadOnly = filewritable(fullpath) == 0
else
throw "NERDTree.Path.InvalidArguments Exception: Invalid path = " . fullpath
endif
"grab the last part of the path (minus the trailing slash)
let lastPathComponent = self.GetLastPathComponent(0)
"get the path to the new node with the parent dir fully resolved
let hardPath = resolve(self.StrTrunk()) . '/' . lastPathComponent
"if the last part of the path is a symlink then flag it as such
let self.isSymLink = (resolve(hardPath) != hardPath)
if self.isSymLink
let self.symLinkDest = resolve(fullpath)
"if the link is a dir then slap a / on the end of its dest
if isdirectory(self.symLinkDest)
"we always wanna treat MS windows shortcuts as files for
"simplicity
if hardPath !~ '\.lnk$'
let self.symLinkDest = self.symLinkDest . '/'
endif
endif
endif
endfunction
"FUNCTION: oPath.Refresh() {{{3
function! s:oPath.Refresh() dict
call self.ReadInfoFromDisk(self.Str(0))
endfunction
"FUNCTION: oPath.Rename() {{{3
"
"Renames this node on the filesystem
function! s:oPath.Rename(newPath) dict
if a:newPath == ''
throw "NERDTree.Path.InvalidArguments exception. Invalid newPath for renaming = ". a:newPath
endif
let success = rename(self.Str(0), a:newPath)
if success != 0
throw "NERDTree.Path.Rename Exception: Could not rename: '" . self.Str(0) . "'" . 'to:' . a:newPath
endif
let self.pathSegments = split(a:newPath, '/')
endfunction
"FUNCTION: oPath.Str(esc) {{{3
"
"Gets the actual string path that this obj represents.
"
"Args:
"esc: if 1 then all the tricky chars in the returned string will be escaped
function! s:oPath.Str(esc) dict
let toReturn = '/' . join(self.pathSegments, '/')
if self.isDirectory && toReturn != '/'
let toReturn = toReturn . '/'
endif
if a:esc
let toReturn = escape(toReturn, s:escape_chars)
endif
return toReturn
endfunction
"FUNCTION: oPath.StrAbs() {{{3
"
"Returns a string representing this path with all the symlinks resolved
"
"Return:
"string
function! s:oPath.StrAbs() dict
return resolve(self.Str(1))
endfunction
"FUNCTION: oPath.StrDisplay() {{{3
"
"Returns a string that specifies how the path should be represented as a
"string
"
"Return:
"a string that can be used in the view to represent this path
function! s:oPath.StrDisplay() dict
let toReturn = self.GetLastPathComponent(1)
if self.isSymLink
let toReturn .= ' -> ' . self.symLinkDest
endif
if self.isReadOnly
let toReturn .= s:tree_RO_str
endif
return toReturn
endfunction
"FUNCTION: oPath.StrForEditCmd() {{{3
"
"Return: the string for this path that is suitable to be used with the :edit
"command
function! s:oPath.StrForEditCmd() dict
if s:running_windows
return self.StrForOS(0)
else
return self.Str(1)
endif
endfunction
"FUNCTION: oPath.StrForOS(esc) {{{3
"
"Gets the string path for this path object that is appropriate for the OS.
"EG, in windows c:\foo\bar
" in *nix /foo/bar
"
"Args:
"esc: if 1 then all the tricky chars in the returned string will be
" escaped. If we are running windows then the str is double quoted instead.
function! s:oPath.StrForOS(esc) dict
let lead = s:os_slash
"if we are running windows then slap a drive letter on the front
if s:running_windows
let lead = strpart(getcwd(), 0, 2) . s:os_slash
endif
let toReturn = lead . join(self.pathSegments, s:os_slash)
if a:esc
if s:running_windows
let toReturn = '"' . toReturn . '"'
else
let toReturn = escape(toReturn, s:escape_chars)
endif
endif
return toReturn
endfunction
"FUNCTION: oPath.StrTrunk() {{{3
"Gets the path without the last segment on the end.
function! s:oPath.StrTrunk() dict
return '/' . join(self.pathSegments[0:-2], '/')
endfunction
"FUNCTION: oPath.WinToUnixPath(pathstr){{{3
"Takes in a windows path and returns the unix equiv
"
"A class level method
"
"Args:
"pathstr: the windows path to convert
function! s:oPath.WinToUnixPath(pathstr) dict
if !s:running_windows
return a:pathstr
endif
let toReturn = a:pathstr
"remove the x:\ of the front
let toReturn = substitute(toReturn, '^.*:\(\\\|/\)\?', '/', "")
"convert all \ chars to /
let toReturn = substitute(toReturn, '\', '/', "g")
return toReturn
endfunction
" SECTION: General Functions {{{1
"============================================================
"FUNCTION: s:Abs(num){{{2
"returns the absolute value of the input
function! s:Abs(num)
if a:num > 0
return a:num
else
return 0 - a:num
end
endfunction
"FUNCTION: s:BufInWindows(bnum){{{2
"[[STOLEN FROM VTREEEXPLORER.VIM]]
"Determine the number of windows open to this buffer number.
"Care of Yegappan Lakshman. Thanks!
"
"Args:
"bnum: the subject buffers buffer number
function! s:BufInWindows(bnum)
let cnt = 0
let winnum = 1
while 1
let bufnum = winbufnr(winnum)
if bufnum < 0
break
endif
if bufnum == a:bnum
let cnt = cnt + 1
endif
let winnum = winnum + 1
endwhile
return cnt
endfunction " >>>
"FUNCTION: s:InitNerdTree(dir) {{{2
"Initialized the NERD tree, where the root will be initialized with the given
"directory
"
"Arg:
"dir: the dir to init the root with
function! s:InitNerdTree(dir)
let dir = a:dir == '' ? expand('%:p:h') : a:dir
let dir = resolve(dir)
if !isdirectory(dir)
call s:EchoWarning("Error reading: " . dir)
return
endif
"if instructed to, then change the vim CWD to the dir the NERDTree is
"inited in
if g:NERDTreeChDirMode != 0
exec "cd " . dir
endif
let t:treeShowHelp = 0
let t:NERDTreeIgnoreEnabled = 1
if s:TreeExistsForTab()
if s:IsTreeOpen()
call s:CloseTree()
endif
unlet t:NERDTreeRoot
endif
let path = s:oPath.New(dir)
let t:NERDTreeRoot = s:oTreeDirNode.New(path)
call t:NERDTreeRoot.Open()
call s:CreateTreeWin()
call s:RenderView()
endfunction
" Function: s:InstallDocumentation(full_name, revision) {{{2
" Install help documentation.
" Arguments:
" full_name: Full name of this vim plugin script, including path name.
" revision: Revision of the vim script. #version# mark in the document file
" will be replaced with this string with 'v' prefix.
" Return:
" 1 if new document installed, 0 otherwise.
" Note: Cleaned and generalized by guo-peng Wen.
"
" Note about authorship: this function was taken from the vimspell plugin
" which can be found at http://www.vim.org/scripts/script.php?script_id=465
"
function! s:InstallDocumentation(full_name, revision)
" Name of the document path based on the system we use:
if has("vms")
" No chance that this script will work with
" VMS - to much pathname juggling here.
return 1
elseif (has("unix"))
" On UNIX like system, using forward slash:
let l:slash_char = '/'
let l:mkdir_cmd = ':silent !mkdir -p '
else
" On M$ system, use backslash. Also mkdir syntax is different.
" This should only work on W2K and up.
let l:slash_char = '\'
let l:mkdir_cmd = ':silent !mkdir '
endif
let l:doc_path = l:slash_char . 'doc'
let l:doc_home = l:slash_char . '.vim' . l:slash_char . 'doc'
" Figure out document path based on full name of this script:
let l:vim_plugin_path = fnamemodify(a:full_name, ':h')
let l:vim_doc_path = fnamemodify(a:full_name, ':h:h') . l:doc_path
if (!(filewritable(l:vim_doc_path) == 2))
"Doc path: " . l:vim_doc_path
call s:Echo("Doc path: " . l:vim_doc_path)
execute l:mkdir_cmd . '"' . l:vim_doc_path . '"'
if (!(filewritable(l:vim_doc_path) == 2))
" Try a default configuration in user home:
let l:vim_doc_path = expand("~") . l:doc_home
if (!(filewritable(l:vim_doc_path) == 2))
execute l:mkdir_cmd . '"' . l:vim_doc_path . '"'
if (!(filewritable(l:vim_doc_path) == 2))
" Put a warning:
call s:Echo("Unable to open documentation directory")
call s:Echo("type :help add-local-help for more information.")
call s:Echo(l:vim_doc_path)
return 0
endif
endif
endif
endif
" Exit if we have problem to access the document directory:
if (!isdirectory(l:vim_plugin_path) || !isdirectory(l:vim_doc_path) || filewritable(l:vim_doc_path) != 2)
return 0
endif
" Full name of script and documentation file:
let l:script_name = fnamemodify(a:full_name, ':t')
let l:doc_name = fnamemodify(a:full_name, ':t:r') . '.txt'
let l:plugin_file = l:vim_plugin_path . l:slash_char . l:script_name
let l:doc_file = l:vim_doc_path . l:slash_char . l:doc_name
" Bail out if document file is still up to date:
if (filereadable(l:doc_file) && getftime(l:plugin_file) < getftime(l:doc_file))
return 0
endif
" Prepare window position restoring command:
if (strlen(@%))
let l:go_back = 'b ' . bufnr("%")
else
let l:go_back = 'enew!'
endif
" Create a new buffer & read in the plugin file (me):
setl nomodeline
exe 'enew!'
exe 'r ' . l:plugin_file
setl modeline
let l:buf = bufnr("%")
setl noswapfile modifiable
norm zR
norm gg
" Delete from first line to a line starts with
" === START_DOC
1,/^=\{3,}\s\+START_DOC\C/ d
" Delete from a line starts with
" === END_DOC
" to the end of the documents:
/^=\{3,}\s\+END_DOC\C/,$ d
" Remove fold marks:
:%s/{{{[1-9]/ /
" Add modeline for help doc: the modeline string is mangled intentionally
" to avoid it be recognized by VIM:
call append(line('$'), '')
call append(line('$'), ' v' . 'im:tw=78:ts=8:ft=help:norl:')
" Replace revision:
"exe "normal :1s/#version#/ v" . a:revision . "/\<CR>"
exe "normal! :%s/#version#/ v" . a:revision . "/\<CR>"
" Save the help document:
exe 'w! ' . l:doc_file
exe l:go_back
exe 'bw ' . l:buf
" Build help tags:
exe 'helptags ' . l:vim_doc_path
return 1
endfunction
" Function: s:TreeExistsForTab() {{{2
" Returns 1 if a nerd tree root exists in the current tab
function! s:TreeExistsForTab()
return exists("t:NERDTreeRoot")
endfunction
" SECTION: Public Functions {{{1
"============================================================
"Returns the node that the cursor is currently on.
"
"If the cursor is not in the NERDTree window, it is temporarily put there.
"
"If no NERD tree window exists for the current tab, a NERDTree.NoTreeForTab
"exception is thrown.
"
"If the cursor is not on a node then an empty dictionary {} is returned.
function! NERDTreeGetCurrentNode()
if !s:TreeExistsForTab() || !s:IsTreeOpen()
throw "NERDTree.NoTreeForTab exception: there is no NERD tree open for the current tab"
endif
let winnr = winnr()
if winnr != s:GetTreeWinNum()
call s:PutCursorInTreeWin()
endif
let treenode = s:GetSelectedNode()
if winnr != winnr()
wincmd w
endif
return treenode
endfunction
"Returns the path object for the current node.
"
"Subject to the same conditions as NERDTreeGetCurrentNode
function! NERDTreeGetCurrentPath()
let node = NERDTreeGetCurrentNode()
if node != {}
return node.path
else
return {}
endif
endfunction
" SECTION: View Functions {{{1
"============================================================
"FUNCTION: s:CenterView() {{{2
"centers the nerd tree window around the cursor (provided the nerd tree
"options permit)
function! s:CenterView()
if g:NERDTreeAutoCenter
let current_line = winline()
let lines_to_top = current_line
let lines_to_bottom = winheight(s:GetTreeWinNum()) - current_line
if lines_to_top < g:NERDTreeAutoCenterThreshold || lines_to_bottom < g:NERDTreeAutoCenterThreshold
normal! zz
endif
endif
endfunction
"FUNCTION: s:CloseTree() {{{2
"Closes the NERD tree window
function! s:CloseTree()
if !s:IsTreeOpen()
throw "NERDTree.view.CloseTree exception: no NERDTree is open"
endif
if winnr("$") != 1
execute s:GetTreeWinNum() . " wincmd w"
close
execute "wincmd p"
else
:q
endif
endfunction
"FUNCTION: s:CreateTreeWin() {{{2
"Inits the NERD tree window. ie. opens it, sizes it, sets all the local
"options etc
function! s:CreateTreeWin()
"create the nerd tree window
let splitLocation = g:NERDTreeWinPos ? "topleft " : "botright "
let splitMode = g:NERDTreeSplitVertical ? "vertical " : ""
let splitSize = g:NERDTreeWinSize
let t:NERDTreeWinName = localtime() . s:NERDTreeWinName
let cmd = splitLocation . splitMode . splitSize . ' new ' . t:NERDTreeWinName
silent! execute cmd
setlocal winfixwidth
"throwaway buffer options
setlocal noswapfile
setlocal buftype=nofile
setlocal bufhidden=delete
setlocal nowrap
setlocal foldcolumn=0
setlocal nobuflisted
setlocal nospell
setlocal nonu
iabc <buffer>
if g:NERDTreeHighlightCursorline
setlocal cursorline
endif
" syntax highlighting
if has("syntax") && exists("g:syntax_on") && !has("syntax_items")
call s:SetupSyntaxHighlighting()
endif
" for line continuation
let cpo_save1 = &cpo
set cpo&vim
call s:BindMappings()
endfunction
"FUNCTION: s:DrawTree {{{2
"Draws the given node recursively
"
"Args:
"curNode: the node that is being rendered with this call
"depth: the current depth in the tree for this call
"drawText: 1 if we should actually draw the line for this node (if 0 then the
"child nodes are rendered only)
"vertMap: a binary array that indicates whether a vertical bar should be draw
"for each depth in the tree
"isLastChild:true if this curNode is the last child of its parent
function! s:DrawTree(curNode, depth, drawText, vertMap, isLastChild)
if a:drawText == 1
let treeParts = ''
"get all the leading spaces and vertical tree parts for this line
if a:depth > 1
for j in a:vertMap[0:-2]
if j == 1
let treeParts = treeParts . s:tree_vert . s:tree_wid_strM1
else
let treeParts = treeParts . s:tree_wid_str
endif
endfor
endif
"get the last vertical tree part for this line which will be different
"if this node is the last child of its parent
if a:isLastChild
let treeParts = treeParts . s:tree_vert_last
else
let treeParts = treeParts . s:tree_vert
endif
"smack the appropriate dir/file symbol on the line before the file/dir
"name itself
if a:curNode.path.isDirectory
if a:curNode.isOpen
let treeParts = treeParts . s:tree_dir_open
else
let treeParts = treeParts . s:tree_dir_closed
endif
else
let treeParts = treeParts . s:tree_file
endif
let line = treeParts . a:curNode.StrDisplay()
call setline(line(".")+1, line)
call cursor(line(".")+1, col("."))
endif
"if the node is an open dir, draw its children
if a:curNode.path.isDirectory == 1 && a:curNode.isOpen == 1
let childNodesToDraw = a:curNode.GetVisibleChildren()
if len(childNodesToDraw) > 0
"draw all the nodes children except the last
let lastIndx = len(childNodesToDraw)-1
if lastIndx > 0
for i in childNodesToDraw[0:lastIndx-1]
call s:DrawTree(i, a:depth + 1, 1, add(copy(a:vertMap), 1), 0)
endfor
endif
"draw the last child, indicating that it IS the last
call s:DrawTree(childNodesToDraw[lastIndx], a:depth + 1, 1, add(copy(a:vertMap), 0), 1)
endif
endif
endfunction
"FUNCTION: s:DumpHelp {{{2
"prints out the quick help
function! s:DumpHelp()
let old_h = @h
if t:treeShowHelp == 1
let @h= "\" NERD tree (" . s:NERD_tree_version . ") quickhelp~\n"
let @h=@h."\" ============================\n"
let @h=@h."\" File node mappings~\n"
let @h=@h."\" ". (g:NERDTreeMouseMode == 3 ? "single" : "double") ."-click,\n"
let @h=@h."\" ". g:NERDTreeMapActivateNode .": open in prev window\n"
let @h=@h."\" ". g:NERDTreeMapPreview .": preview \n"
let @h=@h."\" ". g:NERDTreeMapOpenInTab.": open in new tab\n"
let @h=@h."\" ". g:NERDTreeMapOpenInTabSilent .": open in new tab silently\n"
let @h=@h."\" middle-click,\n"
let @h=@h."\" ". g:NERDTreeMapOpenSplit .": open split\n"
let @h=@h."\" ". g:NERDTreeMapPreviewSplit .": preview split\n"
let @h=@h."\" ". g:NERDTreeMapExecute.": Execute file\n"
let @h=@h."\" \n\" ----------------------------\n"
let @h=@h."\" Directory node mappings~\n"
let @h=@h."\" ". (g:NERDTreeMouseMode == 1 ? "double" : "single") ."-click,\n"
let @h=@h."\" ". g:NERDTreeMapActivateNode .": open/close node \n"
let @h=@h."\" ". g:NERDTreeMapOpenRecursively .": recursively open node\n"
let @h=@h."\" ". g:NERDTreeMapCloseDir .": close parent of node\n"
let @h=@h."\" ". g:NERDTreeMapCloseChildren .": close all child nodes of\n"
let @h=@h."\" current node recursively\n"
let @h=@h."\" middle-click,\n"
let @h=@h."\" ". g:NERDTreeMapOpenExpl.": Open netrw for selected\n"
let @h=@h."\" node \n"
let @h=@h."\" \n\" ----------------------------\n"
let @h=@h."\" Tree navigation mappings~\n"
let @h=@h."\" ". g:NERDTreeMapJumpRoot .": go to root\n"
let @h=@h."\" ". g:NERDTreeMapJumpParent .": go to parent\n"
let @h=@h."\" ". g:NERDTreeMapJumpFirstChild .": go to first child\n"
let @h=@h."\" ". g:NERDTreeMapJumpLastChild .": go to last child\n"
let @h=@h."\" ". g:NERDTreeMapJumpNextSibling .": go to next sibling\n"
let @h=@h."\" ". g:NERDTreeMapJumpPrevSibling .": go to prev sibling\n"
let @h=@h."\" \n\" ----------------------------\n"
let @h=@h."\" Filesystem mappings~\n"
let @h=@h."\" ". g:NERDTreeMapChangeRoot .": change tree root to the\n"
let @h=@h."\" selected dir\n"
let @h=@h."\" ". g:NERDTreeMapUpdir .": move tree root up a dir\n"
let @h=@h."\" ". g:NERDTreeMapUpdirKeepOpen .": move tree root up a dir\n"
let @h=@h."\" but leave old root open\n"
let @h=@h."\" ". g:NERDTreeMapRefresh .": refresh cursor dir\n"
let @h=@h."\" ". g:NERDTreeMapRefreshRoot .": refresh current root\n"
let @h=@h."\" ". g:NERDTreeMapFilesystemMenu .": Show filesystem menu\n"
let @h=@h."\" ". g:NERDTreeMapChdir .":change the CWD to the\n"
let @h=@h."\" selected dir\n"
let @h=@h."\" \n\" ----------------------------\n"
let @h=@h."\" Tree filtering mappings~\n"
let @h=@h."\" ". g:NERDTreeMapToggleHidden .": hidden files (" . (g:NERDTreeShowHidden ? "on" : "off") . ")\n"
let @h=@h."\" ". g:NERDTreeMapToggleFilters .": file filters (" . (t:NERDTreeIgnoreEnabled ? "on" : "off") . ")\n"
let @h=@h."\" ". g:NERDTreeMapToggleFiles .": files (" . (g:NERDTreeShowFiles ? "on" : "off") . ")\n"
let @h=@h."\" \n\" ----------------------------\n"
let @h=@h."\" Other mappings~\n"
let @h=@h."\" ". g:NERDTreeMapQuit .": Close the NERDTree window\n"
let @h=@h."\" ". g:NERDTreeMapHelp .": toggle help\n"
else
let @h="\" Press ". g:NERDTreeMapHelp ." for help\n"
endif
silent! put h
let @h = old_h
endfunction
"FUNCTION: s:Echo {{{2
"A wrapper for :echo. Appends 'NERDTree:' on the front of all messages
"
"Args:
"msg: the message to echo
function! s:Echo(msg)
redraw
echo "NERDTree: " . a:msg
endfunction
"FUNCTION: s:EchoWarning {{{2
"Wrapper for s:Echo, sets the message type to warningmsg for this message
"Args:
"msg: the message to echo
function! s:EchoWarning(msg)
echohl warningmsg
call s:Echo(a:msg)
echohl normal
endfunction
"FUNCTION: s:EchoError {{{2
"Wrapper for s:Echo, sets the message type to errormsg for this message
"Args:
"msg: the message to echo
function! s:EchoError(msg)
echohl errormsg
call s:Echo(a:msg)
echohl normal
endfunction
"FUNCTION: s:FindNodeLineNumber(treenode){{{2
"Finds the line number for the given tree node
"
"Args:
"treenode: the node to find the line no. for
function! s:FindNodeLineNumber(treenode)
"if the node is the root then return the root line no.
if a:treenode.IsRoot()
return s:FindRootNodeLineNumber()
endif
let totalLines = line("$")
"the path components we have matched so far
let pathcomponents = [substitute(t:NERDTreeRoot.path.Str(0), '/ *$', '', '')]
"the index of the component we are searching for
let curPathComponent = 1
let fullpath = a:treenode.path.Str(0)
let lnum = s:FindRootNodeLineNumber()
while lnum > 0
let lnum = lnum + 1
"have we reached the bottom of the tree?
if lnum == totalLines+1
return -1
endif
let curLine = getline(lnum)
let indent = match(curLine,s:tree_markup_reg_neg) / s:tree_wid
if indent == curPathComponent
let curLine = s:StripMarkupFromLine(curLine, 1)
let curPath = join(pathcomponents, '/') . '/' . curLine
if stridx(fullpath, curPath, 0) == 0
if fullpath == curPath || strpart(fullpath, len(curPath)-1,1) == '/'
let curLine = substitute(curLine, '/ *$', '', '')
call add(pathcomponents, curLine)
let curPathComponent = curPathComponent + 1
if fullpath == curPath
return lnum
endif
endif
endif
endif
endwhile
return -1
endfunction
"FUNCTION: s:FindRootNodeLineNumber(path){{{2
"Finds the line number of the root node
function! s:FindRootNodeLineNumber()
let rootLine = 1
while getline(rootLine) !~ '^/'
let rootLine = rootLine + 1
endwhile
return rootLine
endfunction
"FUNCTION: s:GetPath(ln) {{{2
"Gets the full path to the node that is rendered on the given line number
"
"Args:
"ln: the line number to get the path for
"
"Return:
"A path if a node was selected, {} if nothing is selected.
"If the 'up a dir' line was selected then the path to the parent of the
"current root is returned
function! s:GetPath(ln)
let line = getline(a:ln)
"check to see if we have the root node
if line =~ '^\/'
return t:NERDTreeRoot.path
endif
" in case called from outside the tree
if line !~ '^ *[|`]' || line =~ '^$'
return {}
endif
if line == s:tree_up_dir_line
return t:NERDTreeRoot.path.GetParent()
endif
"get the indent level for the file (i.e. how deep in the tree it is)
"let indent = match(line,'[^-| `]') / s:tree_wid
let indent = match(line, s:tree_markup_reg_neg) / s:tree_wid
"remove the tree parts and the leading space
let curFile = s:StripMarkupFromLine(line, 0)
let wasdir = 0
if curFile =~ '/$'
let wasdir = 1
endif
let curFile = substitute (curFile,' -> .*',"","") " remove link to
if wasdir == 1
let curFile = substitute (curFile, '/\?$', '/', "")
endif
let dir = ""
let lnum = a:ln
while lnum > 0
let lnum = lnum - 1
let curLine = getline(lnum)
"have we reached the top of the tree?
if curLine =~ '^/'
let sd = substitute (curLine, '[ ]*$', "", "")
let dir = sd . dir
break
endif
if curLine =~ '/$'
let lpindent = match(curLine,s:tree_markup_reg_neg) / s:tree_wid
if lpindent < indent
let indent = indent - 1
let sd = substitute (curLine, '^' . s:tree_markup_reg . '*',"","")
let sd = substitute (sd, ' -> .*', '',"")
" remove leading escape
let sd = substitute (sd,'^\\', "", "")
let dir = sd . dir
continue
endif
endif
endwhile
let curFile = dir . curFile
return s:oPath.NewMinimal(curFile)
endfunction
"FUNCTION: s:GetSelectedDir() {{{2
"Returns the current node if it is a dir node, or else returns the current
"nodes parent
function! s:GetSelectedDir()
let currentDir = s:GetSelectedNode()
if currentDir != {} && !currentDir.IsRoot()
if currentDir.path.isDirectory == 0
let currentDir = currentDir.parent
endif
endif
return currentDir
endfunction
"FUNCTION: s:GetSelectedNode() {{{2
"gets the treenode that the cursor is currently over
function! s:GetSelectedNode()
try
let path = s:GetPath(line("."))
if path == {}
return {}
endif
return t:NERDTreeRoot.FindNode(path)
catch /^NERDTree/
return {}
endtry
endfunction
"FUNCTION: s:GetTreeBufNum() {{{2
"gets the nerd tree buffer number for this tab
function! s:GetTreeBufNum()
if exists("t:NERDTreeWinName")
return bufnr(t:NERDTreeWinName)
else
return -1
endif
endfunction
"FUNCTION: s:GetTreeWinNum() {{{2
"gets the nerd tree window number for this tab
function! s:GetTreeWinNum()
if exists("t:NERDTreeWinName")
return bufwinnr(t:NERDTreeWinName)
else
return -1
endif
endfunction
"FUNCTION: s:IsTreeOpen() {{{2
function! s:IsTreeOpen()
return s:GetTreeWinNum() != -1
endfunction
" FUNCTION: s:JumpToChild(direction) {{{2
" Args:
" direction: 0 if going to first child, 1 if going to last
function! s:JumpToChild(direction)
let currentNode = s:GetSelectedNode()
if currentNode == {} || currentNode.IsRoot()
call s:Echo("cannot jump to " . (a:direction ? "last" : "first") . " child")
return
end
let dirNode = currentNode.parent
let childNodes = dirNode.GetVisibleChildren()
let targetNode = childNodes[0]
if a:direction
let targetNode = childNodes[len(childNodes) - 1]
endif
if targetNode.Equals(currentNode)
let siblingDir = currentNode.parent.FindOpenDirSiblingWithChildren(a:direction)
if siblingDir != {}
let indx = a:direction ? siblingDir.GetVisibleChildCount()-1 : 0
let targetNode = siblingDir.GetChildByIndex(indx, 1)
endif
endif
call s:PutCursorOnNode(targetNode, 1)
call s:CenterView()
endfunction
"FUNCTION: s:OpenDirNodeSplit(treenode) {{{2
"Open the file represented by the given node in a new window.
"No action is taken for file nodes
"
"ARGS:
"treenode: file node to open
function! s:OpenDirNodeSplit(treenode)
if a:treenode.path.isDirectory == 1
call s:OpenNodeSplit(a:treenode)
endif
endfunction
"FUNCTION: s:OpenFileNode(treenode) {{{2
"Open the file represented by the given node in the current window, splitting
"the window if needed
"
"ARGS:
"treenode: file node to open
function! s:OpenFileNode(treenode)
call s:PutCursorInTreeWin()
if s:ShouldSplitToOpen(winnr("#"))
call s:OpenFileNodeSplit(a:treenode)
else
try
wincmd p
exec ("edit " . a:treenode.path.StrForEditCmd())
catch /^Vim\%((\a\+)\)\=:E37/
call s:PutCursorInTreeWin()
call s:Echo("Cannot open file, it is already open and modified")
catch /^Vim\%((\a\+)\)\=:/
echo v:exception
endtry
endif
endfunction
"FUNCTION: s:OpenFileNodeSplit(treenode) {{{2
"Open the file represented by the given node in a new window.
"No action is taken for dir nodes
"
"ARGS:
"treenode: file node to open
function! s:OpenFileNodeSplit(treenode)
if a:treenode.path.isDirectory == 0
try
call s:OpenNodeSplit(a:treenode)
catch /^NERDTree.view.FileOpen/
call s:Echo("Cannot open file, it is already open and modified" )
endtry
endif
endfunction
"FUNCTION: s:OpenNodeSplit(treenode) {{{2
"Open the file/dir represented by the given node in a new window
"
"ARGS:
"treenode: file node to open
function! s:OpenNodeSplit(treenode)
call s:PutCursorInTreeWin()
" Save the user's settings for splitbelow and splitright
let savesplitbelow=&splitbelow
let savesplitright=&splitright
" Figure out how to do the split based on the user's preferences.
" We want to split to the (left,right,top,bottom) of the explorer
" window, but we want to extract the screen real-estate from the
" window next to the explorer if possible.
"
" 'there' will be set to a command to move from the split window
" back to the explorer window
"
" 'back' will be set to a command to move from the explorer window
" back to the newly split window
"
" 'right' and 'below' will be set to the settings needed for
" splitbelow and splitright IF the explorer is the only window.
"
if g:NERDTreeSplitVertical == 1
let there= g:NERDTreeWinPos ? "wincmd h" : "wincmd l"
let back= g:NERDTreeWinPos ? "wincmd l" : "wincmd h"
let right=g:NERDTreeWinPos ? 1 : 0
let below=0
else
let there= g:NERDTreeWinPos ? "wincmd k" : "wincmd j"
let back= g:NERDTreeWinPos ? "wincmd j" : "wincmd k"
let right=0
let below=g:NERDTreeWinPos ? 1 : 0
endif
" Attempt to go to adjacent window
exec(back)
let onlyOneWin = (winnr() == s:GetTreeWinNum())
" If no adjacent window, set splitright and splitbelow appropriately
if onlyOneWin
let &splitright=right
let &splitbelow=below
else
" found adjacent window - invert split direction
let &splitright=!right
let &splitbelow=!below
endif
" Create a variable to use if splitting vertically
let splitMode = ""
if (onlyOneWin && g:NERDTreeSplitVertical) || (!onlyOneWin && !g:NERDTreeSplitVertical)
let splitMode = "vertical"
endif
" Open the new window
try
exec("silent " . splitMode." sp " . a:treenode.path.StrForEditCmd())
catch /^Vim\%((\a\+)\)\=:E37/
call s:PutCursorInTreeWin()
throw "NERDTree.view.FileOpen exception: ". a:treenode.path.Str(0) ." is already open and modified."
catch /^Vim\%((\a\+)\)\=:/
do nothing
endtry
" resize the explorer window if it is larger than the requested size
exec(there)
if g:NERDTreeWinSize =~ '[0-9]\+' && winheight("") > g:NERDTreeWinSize
exec("silent vertical resize ".g:NERDTreeWinSize)
endif
wincmd p
" Restore splitmode settings
let &splitbelow=savesplitbelow
let &splitright=savesplitright
endfunction
"FUNCTION: s:PromptToDelBuffer(bufnum, msg){{{2
"prints out the given msg and, if the user responds by pushing 'y' then the
"buffer with the given bufnum is deleted
"
"Args:
"bufnum: the buffer that may be deleted
"msg: a message that will be echoed to the user asking them if they wish to
" del the buffer
function! s:PromptToDelBuffer(bufnum, msg)
echo a:msg
if nr2char(getchar()) == 'y'
exec "silent bdelete! " . a:bufnum
endif
endfunction
"FUNCTION: s:PutCursorOnNode(treenode, is_jump){{{2
"Places the cursor on the line number representing the given node
"
"Args:
"treenode: the node to put the cursor on
"is_jump: 1 if this cursor movement should be counted as a jump by vim
function! s:PutCursorOnNode(treenode, is_jump)
let ln = s:FindNodeLineNumber(a:treenode)
if ln != -1
if a:is_jump
mark '
endif
call cursor(ln, col("."))
endif
endfunction
"FUNCTION: s:PutCursorInTreeWin(){{{2
"Places the cursor in the nerd tree window
function! s:PutCursorInTreeWin()
if !s:IsTreeOpen()
throw "NERDTree.view.InvalidOperation Exception: No NERD tree window exists"
endif
exec s:GetTreeWinNum() . "wincmd w"
endfunction
"FUNCTION: s:RenderView {{{2
"The entry function for rendering the tree. Renders the root then calls
"s:DrawTree to draw the children of the root
"
"Args:
function! s:RenderView()
execute s:GetTreeWinNum() . "wincmd w"
setlocal modifiable
"remember the top line of the buffer and the current line so we can
"restore the view exactly how it was
let curLine = line(".")
let curCol = col(".")
let topLine = line("w0")
"delete all lines in the buffer (being careful not to clobber a register)
:silent 1,$delete _
call s:DumpHelp()
"delete the blank line before the help and add one after it
call setline(line(".")+1, " ")
call cursor(line(".")+1, col("."))
"add the 'up a dir' line
call setline(line(".")+1, s:tree_up_dir_line)
call cursor(line(".")+1, col("."))
"draw the header line
call setline(line(".")+1, t:NERDTreeRoot.path.Str(0))
call cursor(line(".")+1, col("."))
"draw the tree
call s:DrawTree(t:NERDTreeRoot, 0, 0, [], t:NERDTreeRoot.GetChildCount() == 1)
"delete the blank line at the top of the buffer
:silent 1,1delete _
"restore the view
call cursor(topLine, 1)
normal! zt
call cursor(curLine, curCol)
setlocal nomodifiable
endfunction
"FUNCTION: s:RenderViewSavingPosition {{{2
"Renders the tree and ensures the cursor stays on the current node or the
"current nodes parent if it is no longer available upon re-rendering
function! s:RenderViewSavingPosition()
let currentNode = s:GetSelectedNode()
"go up the tree till we find a node that will be visible or till we run
"out of nodes
while currentNode != {} && !currentNode.IsVisible() && !currentNode.IsRoot()
let currentNode = currentNode.parent
endwhile
call s:RenderView()
if currentNode != {}
call s:PutCursorOnNode(currentNode, 0)
endif
endfunction
"FUNCTION: s:RestoreScreenState() {{{2
"
"Sets the screen state back to what it was when s:SaveScreenState was last
"called.
"
"Assumes the cursor is in the NERDTree window
function! s:RestoreScreenState()
if !exists("t:NERDTreeOldTopLine") || !exists("t:NERDTreeOldPos")
return
endif
call cursor(t:NERDTreeOldTopLine, 0)
normal! zt
call setpos(".", t:NERDTreeOldPos)
endfunction
"FUNCTION: s:SaveScreenState() {{{2
"Saves the current cursor position in the current buffer and the window
"scroll position
"
"Assumes the cursor is in the NERDTree window
function! s:SaveScreenState()
let t:NERDTreeOldPos = getpos(".")
let t:NERDTreeOldTopLine = line("w0")
endfunction
"FUNCTION: s:SetupSyntaxHighlighting() {{{2
function! s:SetupSyntaxHighlighting()
"treeFlags are syntax items that should be invisible, but give clues as to
"how things should be highlighted
syn match treeFlag #\~#
syn match treeFlag #\[RO\]#
"highlighting for the .. (up dir) line at the top of the tree
execute "syn match treeUp #". s:tree_up_dir_line ."#"
"highlighting for the ~/+ symbols for the directory nodes
syn match treeClosable #\~\<#
syn match treeClosable #\~\.#
syn match treeOpenable #+\<#
syn match treeOpenable #+\.#he=e-1
"highlighting for the tree structural parts
syn match treePart #|#
syn match treePart #`#
syn match treePartFile #[|`]-#hs=s+1 contains=treePart
"quickhelp syntax elements
syn match treeHelpKey #" \{1,2\}[^ ]*:#hs=s+2,he=e-1
syn match treeHelpKey #" \{1,2\}[^ ]*,#hs=s+2,he=e-1
syn match treeHelpTitle #" .*\~#hs=s+2,he=e-1 contains=treeFlag
syn match treeToggleOn #".*(on)#hs=e-2,he=e-1 contains=treeHelpKey
syn match treeToggleOff #".*(off)#hs=e-3,he=e-1 contains=treeHelpKey
syn match treeHelp #^" .*# contains=treeHelpKey,treeHelpTitle,treeFlag,treeToggleOff,treeToggleOn
"highlighting for sym links
syn match treeLink #[^-| `].* -> #
"highlighting for readonly files
syn match treeRO #[0-9a-zA-Z]\+.*\[RO\]# contains=treeFlag
"highlighing for directory nodes and file nodes
syn match treeDirSlash #/#
syn match treeDir #[^-| `].*/\([ {}]\{4\}\)*$# contains=treeLink,treeDirSlash,treeOpenable,treeClosable
syn match treeFile #|-.*# contains=treeLink,treePart,treeRO,treePartFile
syn match treeFile #`-.*# contains=treeLink,treePart,treeRO,treePartFile
syn match treeCWD #^/.*$#
if g:NERDChristmasTree
hi def link treePart Special
hi def link treePartFile Type
hi def link treeFile Macro
hi def link treeDirSlash Identifier
hi def link treeClosable Type
else
hi def link treePart Normal
hi def link treePartFile Normal
hi def link treeFile Normal
hi def link treeClosable Title
endif
hi def link treeHelp String
hi def link treeHelpKey Identifier
hi def link treeHelpTitle Macro
hi def link treeToggleOn Question
hi def link treeToggleOff WarningMsg
hi def link treeDir Directory
hi def link treeUp Directory
hi def link treeCWD Statement
hi def link treeLink Title
hi def link treeOpenable Title
hi def link treeFlag ignore
hi def link treeRO WarningMsg
hi def link NERDTreeCurrentNode Search
endfunction
"FUNCTION: s:ShouldSplitToOpen() {{{2
"Returns 1 if opening a file from the tree in the given window requires it to
"be split
"
"Args:
"winnumber: the number of the window in question
function! s:ShouldSplitToOpen(winnumber)
if &hidden
return 0
endif
let oldwinnr = winnr()
exec a:winnumber . "wincmd p"
let modified = &modified
exec oldwinnr . "wincmd p"
return winnr("$") == 1 || (modified && s:BufInWindows(winbufnr(a:winnumber)) < 2)
endfunction
"FUNCTION: s:StripMarkupFromLine(line){{{2
"returns the given line with all the tree parts stripped off
"
"Args:
"line: the subject line
"removeLeadingSpaces: 1 if leading spaces are to be removed (leading spaces =
"any spaces before the actual text of the node)
function! s:StripMarkupFromLine(line, removeLeadingSpaces)
let line = a:line
"remove the tree parts and the leading space
let line = substitute (line,"^" . s:tree_markup_reg . "*","","")
"strip off any read only flag
let line = substitute (line, s:tree_RO_str_reg, "","")
let wasdir = 0
if line =~ '/$'
let wasdir = 1
endif
let line = substitute (line,' -> .*',"","") " remove link to
if wasdir == 1
let line = substitute (line, '/\?$', '/', "")
endif
if a:removeLeadingSpaces
let line = substitute (line, '^ *', '', '')
endif
return line
endfunction
"FUNCTION: s:Toggle(dir) {{{2
"Toggles the NERD tree. I.e the NERD tree is open, it is closed, if it is
"closed it is restored or initialized (if it doesnt exist)
"
"Args:
"dir: the full path for the root node (is only used if the NERD tree is being
"initialized.
function! s:Toggle(dir)
if s:TreeExistsForTab()
if !s:IsTreeOpen()
call s:CreateTreeWin()
call s:RenderView()
call s:RestoreScreenState()
else
call s:CloseTree()
endif
else
call s:InitNerdTree(a:dir)
endif
endfunction
"SECTION: Interface bindings {{{1
"============================================================
"FUNCTION: s:ActivateNode() {{{2
"If the current node is a file, open it in the previous window (or a new one
"if the previous is modified). If it is a directory then it is opened.
function! s:ActivateNode()
if getline(".") == s:tree_up_dir_line
return s:UpDir(0)
endif
let treenode = s:GetSelectedNode()
if treenode == {}
call s:EchoWarning("cannot open selected entry")
return
endif
if treenode.path.isDirectory
call treenode.ToggleOpen()
call s:RenderView()
call s:PutCursorOnNode(treenode, 0)
else
call s:OpenFileNode(treenode)
endif
endfunction
"FUNCTION: s:BindMappings() {{{2
function! s:BindMappings()
" set up mappings and commands for this buffer
nnoremap <silent> <buffer> <middlerelease> :call <SID>HandleMiddleMouse()<cr>
nnoremap <silent> <buffer> <leftrelease> <leftrelease>:call <SID>CheckForActivate()<cr>
nnoremap <silent> <buffer> <2-leftmouse> :call <SID>ActivateNode()<cr>
exec "nnoremap <silent> <buffer> ". g:NERDTreeMapActivateNode . " :call <SID>ActivateNode()<cr>"
exec "nnoremap <silent> <buffer> ". g:NERDTreeMapOpenSplit ." :call <SID>OpenEntrySplit()<cr>"
exec "nnoremap <silent> <buffer> ". g:NERDTreeMapPreview ." :call <SID>PreviewNode(0)<cr>"
exec "nnoremap <silent> <buffer> ". g:NERDTreeMapPreviewSplit ." :call <SID>PreviewNode(1)<cr>"
exec "nnoremap <silent> <buffer> ". g:NERDTreeMapExecute ." :call <SID>ExecuteNode()<cr>"
exec "nnoremap <silent> <buffer> ". g:NERDTreeMapOpenRecursively ." :call <SID>OpenNodeRecursively()<cr>"
exec "nnoremap <silent> <buffer> ". g:NERDTreeMapUpdirKeepOpen ." :call <SID>UpDir(1)<cr>"
exec "nnoremap <silent> <buffer> ". g:NERDTreeMapUpdir ." :call <SID>UpDir(0)<cr>"
exec "nnoremap <silent> <buffer> ". g:NERDTreeMapChangeRoot ." :call <SID>ChRoot()<cr>"
exec "nnoremap <silent> <buffer> ". g:NERDTreeMapChdir ." :call <SID>ChCwd()<cr>"
exec "nnoremap <silent> <buffer> ". g:NERDTreeMapQuit ." :NERDTreeToggle<cr>"
exec "nnoremap <silent> <buffer> ". g:NERDTreeMapRefreshRoot ." :call <SID>RefreshRoot()<cr>"
exec "nnoremap <silent> <buffer> ". g:NERDTreeMapRefresh ." :call <SID>RefreshCurrent()<cr>"
exec "nnoremap <silent> <buffer> ". g:NERDTreeMapHelp ." :call <SID>DisplayHelp()<cr>"
exec "nnoremap <silent> <buffer> ". g:NERDTreeMapToggleHidden ." :call <SID>ToggleShowHidden()<cr>"
exec "nnoremap <silent> <buffer> ". g:NERDTreeMapToggleFilters ." :call <SID>ToggleIgnoreFilter()<cr>"
exec "nnoremap <silent> <buffer> ". g:NERDTreeMapToggleFiles ." :call <SID>ToggleShowFiles()<cr>"
exec "nnoremap <silent> <buffer> ". g:NERDTreeMapCloseDir ." :call <SID>CloseCurrentDir()<cr>"
exec "nnoremap <silent> <buffer> ". g:NERDTreeMapCloseChildren ." :call <SID>CloseChildren()<cr>"
exec "nnoremap <silent> <buffer> ". g:NERDTreeMapFilesystemMenu ." :call <SID>ShowFileSystemMenu()<cr>"
exec "nnoremap <silent> <buffer> ". g:NERDTreeMapJumpParent ." :call <SID>JumpToParent()<cr>"
exec "nnoremap <silent> <buffer> ". g:NERDTreeMapJumpNextSibling ." :call <SID>JumpToSibling(1)<cr>"
exec "nnoremap <silent> <buffer> ". g:NERDTreeMapJumpPrevSibling ." :call <SID>JumpToSibling(0)<cr>"
exec "nnoremap <silent> <buffer> ". g:NERDTreeMapJumpFirstChild ." :call <SID>JumpToFirstChild()<cr>"
exec "nnoremap <silent> <buffer> ". g:NERDTreeMapJumpLastChild ." :call <SID>JumpToLastChild()<cr>"
exec "nnoremap <silent> <buffer> ". g:NERDTreeMapJumpRoot ." :call <SID>JumpToRoot()<cr>"
exec "nnoremap <silent> <buffer> ". g:NERDTreeMapOpenInTab ." :call <SID>OpenNodeNewTab(0)<cr>"
exec "nnoremap <silent> <buffer> ". g:NERDTreeMapOpenInTabSilent ." :call <SID>OpenNodeNewTab(1)<cr>"
exec "nnoremap <silent> <buffer> ". g:NERDTreeMapOpenExpl ." :call <SID>OpenExplorer()<cr>"
endfunction
"FUNCTION: s:CheckForActivate() {{{2
"Checks if the click should open the current node, if so then activate() is
"called (directories are automatically opened if the symbol beside them is
"clicked)
function! s:CheckForActivate()
let currentNode = s:GetSelectedNode()
if currentNode != {}
let startToCur = strpart(getline(line(".")), 0, col("."))
let char = strpart(startToCur, strlen(startToCur)-1, 1)
"if they clicked a dir, check if they clicked on the + or ~ sign
"beside it
if currentNode.path.isDirectory
let reg = '^' . s:tree_markup_reg .'*[' . s:tree_dir_open . s:tree_dir_closed . ']$'
if startToCur =~ reg
call s:ActivateNode()
return
endif
endif
if (g:NERDTreeMouseMode == 2 && currentNode.path.isDirectory) || g:NERDTreeMouseMode == 3
if char !~ s:tree_markup_reg && startToCur !~ '\/$'
call s:ActivateNode()
return
endif
endif
endif
endfunction
" FUNCTION: s:ChCwd() {{{2
function! s:ChCwd()
let treenode = s:GetSelectedNode()
if treenode == {}
call s:Echo("Select a node first")
return
endif
try
call treenode.path.ChangeToDir()
catch /^NERDTree.Path.Change/
call s:EchoWarning("could not change cwd")
endtry
endfunction
" FUNCTION: s:ChRoot() {{{2
" changes the current root to the selected one
function! s:ChRoot()
let treenode = s:GetSelectedNode()
if treenode == {} || treenode.path.isDirectory == 0
call s:Echo("Select a directory node first")
return
endif
if treenode.isOpen == 0
call treenode.Open()
endif
let t:NERDTreeRoot = treenode
"change dir to the dir of the new root if instructed to
if g:NERDTreeChDirMode == 2
exec "cd " . treenode.path.StrForEditCmd()
endif
call s:RenderView()
call s:PutCursorOnNode(t:NERDTreeRoot, 0)
endfunction
" FUNCTION: s:CloseChildren() {{{2
" closes all childnodes of the current node
function! s:CloseChildren()
let currentNode = s:GetSelectedDir()
if currentNode == {}
call s:Echo("Select a node first")
return
endif
call currentNode.CloseChildren()
call s:RenderView()
call s:PutCursorOnNode(currentNode, 0)
endfunction
" FUNCTION: s:CloseCurrentDir() {{{2
" closes the parent dir of the current node
function! s:CloseCurrentDir()
let treenode = s:GetSelectedNode()
if treenode == {}
call s:Echo("Select a node first")
return
endif
let parent = treenode.parent
if parent.IsRoot()
call s:Echo("cannot close tree root")
else
call treenode.parent.Close()
call s:RenderView()
call s:PutCursorOnNode(treenode.parent, 0)
endif
endfunction
" FUNCTION: s:CopyNode() {{{2
function! s:CopyNode()
let currentNode = s:GetSelectedNode()
if currentNode == {}
call s:Echo("Put the cursor on a file node first")
return
endif
let newNodePath = input("Copy the current node\n" .
\ "==========================================================\n" .
\ "Enter the new path to copy the node to: \n" .
\ "", currentNode.path.Str(0))
if newNodePath != ""
let confirmed = 1
if currentNode.path.CopyingWillOverwrite(newNodePath)
echo "\nWarning: copying may overwrite files! Continue? (yN)"
let choice = nr2char(getchar())
let confirmed = choice == 'y'
endif
if confirmed
try
call currentNode.Copy(newNodePath)
catch /^NERDTree/
call s:EchoWarning("Could not copy node")
endtry
endif
call s:RenderView()
else
call s:Echo("Copy aborted.")
endif
redraw
endfunction
" FUNCTION: s:DeleteNode() {{{2
" if the current node is a file, pops up a dialog giving the user the option
" to delete it
function! s:DeleteNode()
let currentNode = s:GetSelectedNode()
if currentNode == {}
call s:Echo("Put the cursor on a file node first")
return
endif
let confirmed = 0
if currentNode.path.isDirectory
let choice =input("Delete the current node\n" .
\ "==========================================================\n" .
\ "STOP! To delete this entire directory, type 'yes'\n" .
\ "" . currentNode.path.StrForOS(0) . ": ")
let confirmed = choice == 'yes'
else
echo "Delete the current node\n" .
\ "==========================================================\n".
\ "Are you sure you wish to delete the node:\n" .
\ "" . currentNode.path.StrForOS(0) . " (yN):"
let choice = nr2char(getchar())
let confirmed = choice == 'y'
endif
if confirmed
try
call currentNode.Delete()
call s:RenderView()
"if the node is open in a buffer, ask the user if they want to
"close that buffer
let bufnum = bufnr(currentNode.path.Str(0))
if buflisted(bufnum)
let prompt = "\nNode deleted.\n\nThe file is open in buffer ". bufnum . (bufwinnr(bufnum) == -1 ? " (hidden)" : "") .". Delete this buffer? (yN)"
call s:PromptToDelBuffer(bufnum, prompt)
endif
redraw
catch /^NERDTree/
call s:EchoWarning("Could not remove node")
endtry
else
call s:Echo("delete aborted" )
endif
endfunction
" FUNCTION: s:DisplayHelp() {{{2
" toggles the help display
function! s:DisplayHelp()
let t:treeShowHelp = t:treeShowHelp ? 0 : 1
call s:RenderView()
call s:CenterView()
endfunction
" FUNCTION: s:ExecuteNode() {{{2
function! s:ExecuteNode()
let treenode = s:GetSelectedNode()
if treenode == {} || treenode.path.isDirectory
call s:Echo("Select an executable file node first" )
else
echo "NERDTree executor\n" .
\ "==========================================================\n".
\ "Complete the command to execute (add arguments etc): \n\n"
let cmd = treenode.path.StrForOS(1)
let cmd = input(':!', cmd . ' ')
if cmd != ''
exec ':!' . cmd
else
call s:Echo("command aborted")
endif
endif
endfunction
" FUNCTION: s:HandleMiddleMouse() {{{2
function! s:HandleMiddleMouse()
let curNode = s:GetSelectedNode()
if curNode == {}
call s:Echo("Put the cursor on a node first" )
return
endif
if curNode.path.isDirectory
call s:OpenExplorer()
else
call s:OpenEntrySplit()
endif
endfunction
" FUNCTION: s:InsertNewNode() {{{2
" Adds a new node to the filesystem and then into the tree
function! s:InsertNewNode()
let curDirNode = s:GetSelectedDir()
if curDirNode == {}
call s:Echo("Put the cursor on a node first" )
return
endif
let newNodeName = input("Add a childnode\n".
\ "==========================================================\n".
\ "Enter the dir/file name to be created. Dirs end with a '/'\n" .
\ "", curDirNode.path.Str(0))
if newNodeName == ''
call s:Echo("Node Creation Aborted.")
return
endif
try
let newPath = s:oPath.Create(newNodeName)
let parentNode = t:NERDTreeRoot.FindNode(newPath.GetPathTrunk())
let newTreeNode = s:oTreeFileNode.New(newPath)
if parentNode.isOpen || !empty(parentNode.children)
call parentNode.AddChild(newTreeNode, 1)
call s:RenderView()
call s:PutCursorOnNode(newTreeNode, 1)
endif
catch /^NERDTree/
call s:EchoWarning("Node Not Created.")
endtry
endfunction
" FUNCTION: s:JumpToFirstChild() {{{2
" wrapper for the jump to child method
function! s:JumpToFirstChild()
call s:JumpToChild(0)
endfunction
" FUNCTION: s:JumpToLastChild() {{{2
" wrapper for the jump to child method
function! s:JumpToLastChild()
call s:JumpToChild(1)
endfunction
" FUNCTION: s:JumpToParent() {{{2
" moves the cursor to the parent of the current node
function! s:JumpToParent()
let currentNode = s:GetSelectedNode()
if !empty(currentNode)
if !empty(currentNode.parent)
call s:PutCursorOnNode(currentNode.parent, 1)
call s:CenterView()
else
call s:Echo("cannot jump to parent")
endif
else
call s:Echo("put the cursor on a node first")
endif
endfunction
" FUNCTION: s:JumpToRoot() {{{2
" moves the cursor to the root node
function! s:JumpToRoot()
call s:PutCursorOnNode(t:NERDTreeRoot, 1)
call s:CenterView()
endfunction
" FUNCTION: s:JumpToSibling() {{{2
" moves the cursor to the sibling of the current node in the given direction
"
" Args:
" forward: 1 if the cursor should move to the next sibling, 0 if it should
" move back to the previous sibling
function! s:JumpToSibling(forward)
let currentNode = s:GetSelectedNode()
if !empty(currentNode)
if !currentNode.path.isDirectory
if a:forward
let sibling = currentNode.parent.FindSibling(1)
else
let sibling = currentNode.parent
endif
else
let sibling = currentNode.FindSibling(a:forward)
endif
if !empty(sibling)
call s:PutCursorOnNode(sibling, 1)
call s:CenterView()
endif
else
call s:Echo("put the cursor on a node first")
endif
endfunction
" FUNCTION: s:OpenEntrySplit() {{{2
" Opens the currently selected file from the explorer in a
" new window
function! s:OpenEntrySplit()
let treenode = s:GetSelectedNode()
if treenode != {}
call s:OpenFileNodeSplit(treenode)
else
call s:Echo("select a node first")
endif
endfunction
" FUNCTION: s:OpenExplorer() {{{2
function! s:OpenExplorer()
let treenode = s:GetSelectedDir()
if treenode != {}
let oldwin = winnr()
wincmd p
if oldwin == winnr() || (&modified && s:BufInWindows(winbufnr(winnr())) < 2)
wincmd p
call s:OpenDirNodeSplit(treenode)
else
exec ("silent edit " . treenode.path.StrForEditCmd())
endif
else
call s:Echo("select a node first")
endif
endfunction
" FUNCTION: s:OpenNodeNewTab(stayCurrentTab) {{{2
" Opens the currently selected file from the explorer in a
" new tab
"
" Args:
" stayCurrentTab: if 1 then vim will stay in the current tab, if 0 then vim
" will go to the tab where the new file is opened
function! s:OpenNodeNewTab(stayCurrentTab)
let treenode = s:GetSelectedNode()
if treenode != {}
let curTabNr = tabpagenr()
exec "tabedit " . treenode.path.StrForEditCmd()
if a:stayCurrentTab
exec "tabnext " . curTabNr
endif
else
call s:Echo("select a node first")
endif
endfunction
" FUNCTION: s:OpenNodeRecursively() {{{2
function! s:OpenNodeRecursively()
let treenode = s:GetSelectedNode()
if treenode == {} || treenode.path.isDirectory == 0
call s:Echo("Select a directory node first" )
else
call s:Echo("Recursively opening node. Please wait...")
call treenode.OpenRecursively()
call s:RenderView()
redraw
call s:Echo("Recursively opening node. Please wait... DONE")
endif
endfunction
"FUNCTION: s:PreviewNode() {{{2
function! s:PreviewNode(openNewWin)
let treenode = s:GetSelectedNode()
if treenode == {} || treenode.path.isDirectory
call s:Echo("Select a file node first" )
return
endif
if a:openNewWin
call s:OpenEntrySplit()
else
call s:ActivateNode()
end
call s:PutCursorInTreeWin()
endfunction
" FUNCTION: s:RefreshRoot() {{{2
" Reloads the current root. All nodes below this will be lost and the root dir
" will be reloaded.
function! s:RefreshRoot()
call s:Echo("Refreshing the root node. This could take a while...")
call t:NERDTreeRoot.Refresh()
call s:RenderView()
redraw
call s:Echo("Refreshing the root node. This could take a while... DONE")
endfunction
" FUNCTION: s:RefreshCurrent() {{{2
" refreshes the root for the current node
function! s:RefreshCurrent()
let treenode = s:GetSelectedDir()
if treenode == {}
call s:Echo("Refresh failed. Select a node first")
return
endif
call s:Echo("Refreshing node. This could take a while...")
call treenode.Refresh()
call s:RenderView()
redraw
call s:Echo("Refreshing node. This could take a while... DONE")
endfunction
" FUNCTION: s:RenameCurrent() {{{2
" allows the user to rename the current node
function! s:RenameCurrent()
let curNode = s:GetSelectedNode()
if curNode == {}
call s:Echo("Put the cursor on a node first" )
return
endif
let newNodePath = input("Rename the current node\n" .
\ "==========================================================\n" .
\ "Enter the new path for the node: \n" .
\ "", curNode.path.Str(0))
if newNodePath == ''
call s:Echo("Node Renaming Aborted.")
return
endif
let newNodePath = substitute(newNodePath, '\/$', '', '')
try
let bufnum = bufnr(curNode.path.Str(0))
call curNode.Rename(newNodePath)
call s:RenderView()
"if the node is open in a buffer, ask the user if they want to
"close that buffer
if bufnum != -1
let prompt = "|\n|Node renamed.\n|\n|The old file is open in buffer ". bufnum . (bufwinnr(bufnum) == -1 ? " (hidden)" : "") .". Delete this buffer? (yN)"
call s:PromptToDelBuffer(bufnum, prompt)
endif
call s:PutCursorOnNode(curNode, 1)
redraw
catch /^NERDTree/
call s:EchoWarning("Node Not Renamed.")
endtry
endfunction
" FUNCTION: s:ShowFileSystemMenu() {{{2
function! s:ShowFileSystemMenu()
let curNode = s:GetSelectedNode()
if curNode == {}
call s:Echo("Put the cursor on a node first" )
return
endif
let prompt = "NERDTree Filesystem Menu\n" .
\ "==========================================================\n".
\ "Select the desired operation: \n" .
\ " (1) - Add a childnode\n".
\ " (2) - Rename the current node\n".
\ " (3) - Delete the current node\n"
if s:oPath.CopyingSupported()
let prompt = prompt . " (4) - Copy the current node\n\n"
else
let prompt = prompt . " \n"
endif
echo prompt
let choice = nr2char(getchar())
if choice == 1
call s:InsertNewNode()
elseif choice == 2
call s:RenameCurrent()
elseif choice == 3
call s:DeleteNode()
elseif choice == 4 && s:oPath.CopyingSupported()
call s:CopyNode()
endif
endfunction
" FUNCTION: s:ToggleIgnoreFilter() {{{2
" toggles the use of the NERDTreeIgnore option
function! s:ToggleIgnoreFilter()
let t:NERDTreeIgnoreEnabled = !t:NERDTreeIgnoreEnabled
call s:RenderViewSavingPosition()
call s:CenterView()
endfunction
" FUNCTION: s:ToggleShowFiles() {{{2
" toggles the display of hidden files
function! s:ToggleShowFiles()
let g:NERDTreeShowFiles = !g:NERDTreeShowFiles
call s:RenderViewSavingPosition()
call s:CenterView()
endfunction
" FUNCTION: s:ToggleShowHidden() {{{2
" toggles the display of hidden files
function! s:ToggleShowHidden()
let g:NERDTreeShowHidden = !g:NERDTreeShowHidden
call s:RenderViewSavingPosition()
call s:CenterView()
endfunction
"FUNCTION: s:UpDir(keepState) {{{2
"moves the tree up a level
"
"Args:
"keepState: 1 if the current root should be left open when the tree is
"re-rendered
function! s:UpDir(keepState)
let cwd = t:NERDTreeRoot.path.Str(0)
if cwd == "/" || cwd =~ '^[^/]..$'
call s:Echo("already at top dir")
else
if !a:keepState
call t:NERDTreeRoot.Close()
endif
let oldRoot = t:NERDTreeRoot
if empty(t:NERDTreeRoot.parent)
let path = t:NERDTreeRoot.path.GetPathTrunk()
let newRoot = s:oTreeDirNode.New(path)
call newRoot.Open()
call newRoot.TransplantChild(t:NERDTreeRoot)
let t:NERDTreeRoot = newRoot
else
let t:NERDTreeRoot = t:NERDTreeRoot.parent
endif
call s:RenderView()
call s:PutCursorOnNode(oldRoot, 0)
endif
endfunction
" SECTION: Doc installation call {{{1
silent call s:InstallDocumentation(expand('<sfile>:p'), s:NERD_tree_version)
"============================================================
finish
" SECTION: The help file {{{1
"=============================================================================
" Title {{{2
" ============================================================================
=== START_DOC
*NERD_tree.txt* A tree explorer plugin that owns your momma! #version#
________ ________ _ ____________ ____ __________ ____________~
/_ __/ / / / ____/ / | / / ____/ __ \/ __ \ /_ __/ __ \/ ____/ ____/~
/ / / /_/ / __/ / |/ / __/ / /_/ / / / / / / / /_/ / __/ / __/ ~
/ / / __ / /___ / /| / /___/ _, _/ /_/ / / / / _, _/ /___/ /___ ~
/_/ /_/ /_/_____/ /_/ |_/_____/_/ |_/_____/ /_/ /_/ |_/_____/_____/ ~
Reference Manual~
==============================================================================
CONTENTS {{{2 *NERDTree-contents*
1.Intro...................................|NERDTree|
2.Functionality provided..................|NERDTreeFunctionality|
2.1 Commands..........................|NERDTreeCommands|
2.2 NERD tree mappings................|NERDTreeMappings|
2.3 The filesystem menu...............|NERDTreeFilesysMenu|
3.Options.................................|NERDTreeOptions|
3.1 Option summary....................|NERDTreeOptionSummary|
3.2 Option details....................|NERDTreeOptionDetails|
4.Public functions........................|NERDTreePublicFunctions|
5.TODO list...............................|NERDTreeTodo|
6.The Author..............................|NERDTreeAuthor|
7.Changelog...............................|NERDTreeChangelog|
8.Credits.................................|NERDTreeCredits|
==============================================================================
1. Intro {{{2 *NERDTree*
What is this "NERD tree"??
The NERD tree allows you to explore your filesystem and to open files and
directories. It presents the filesystem to you in the form of a tree which you
manipulate with the keyboard and/or mouse. It also allows you to perform
simple filesystem operations so you can alter the tree dynamically.
The following features and functionality are provided by the NERD tree:
* Files and directories are displayed in a hierarchical tree structure
* Different highlighting is provided for the following types of nodes:
* files
* directories
* sym-links
* windows .lnk files
* read-only files
* Many (customisable) mappings are provided to manipulate the tree:
* Mappings to open/close/explore directory nodes
* Mappings to open files in new/existing windows/tabs
* Mappings to change the current root of the tree
* Mappings to navigate around the tree
* ...
* Most NERD tree navigation can also be done with the mouse
* Dynamic customisation of tree content
* custom file filters to prevent e.g. vim backup files being displayed
* optional displaying of hidden files (. files)
* files can be "turned off" so that only directories are displayed
* A textual filesystem menu is provided which allows you to
create/delete/rename file and directory nodes
* The position and size of the NERD tree window can be customised
* The order in which the nodes in the tree are listed can be customised.
* A model of your filesystem is created/maintained as you explore it. This
has several advantages:
* All filesystem information is cached and is only re-read on demand
* If you revisit a part of the tree that you left earlier in your
session, the directory nodes will be opened/closed as you left them
* The script remembers the cursor position and window position in the NERD
tree so you can toggle it off (or just close the tree window) and then
reopen it (with NERDTreeToggle) the NERD tree window will appear EXACTLY
as you left it
* You can have a separate NERD tree for each tab
==============================================================================
2. Functionality provided {{{2 *NERDTreeFunctionality*
------------------------------------------------------------------------------
2.1. Commands {{{3 *NERDTreeCommands*
:NERDTree [start-directory] *:NERDTree*
Opens a fresh NERD tree in [start-directory] or the current
directory if [start-directory] isn't specified.
For example: >
:NERDTree /home/marty/vim7/src
< will open a NERD tree in /home/marty/vim7/src.
:NERDTreeToggle [start-directory] *:NERDTreeToggle*
If a NERD tree already exists for this tab, it is reopened and
rendered again. If no NERD tree exists for this tab then this
command acts the same as the |:NERDTree| command.
------------------------------------------------------------------------------
2.2. NERD tree Mappings {{{3 *NERDTreeMappings*
Default Description~ help-tag~
Key~
o.......Open selected file, or expand selected dir...............|NERDTree-o|
go......Open selected file, but leave cursor in the NERDTree.....|NERDTree-go|
t.......Open selected node in a new tab..........................|NERDTree-t|
T.......Same as 't' but keep the focus on the current tab........|NERDTree-T|
<tab>...Open selected file in a split window.....................|NERDTree-tab|
g<tab>..Same as <tab>, but leave the cursor on the NERDTree......|NERDTree-gtab|
!.......Execute the current file.................................|NERDTree-!|
O.......Recursively open the selected directory..................|NERDTree-O|
x.......Close the current nodes parent...........................|NERDTree-x|
X.......Recursively close all children of the current node.......|NERDTree-X|
e.......Open a netrw for the current dir.........................|NERDTree-e|
double-click.......same as the |NERDTree-o| map.
middle-click.......same as |NERDTree-tab| for files, same as
|NERDTree-e| for dirs.
P.......Jump to the root node....................................|NERDTree-P|
p.......Jump to current nodes parent.............................|NERDTree-p|
K.......Jump up inside directories at the current tree depth.....|NERDTree-K|
J.......Jump down inside directories at the current tree depth...|NERDTree-J|
<C-j>...Jump down to the next sibling of the current directory...|NERDTree-c-j|
<C-k>...Jump up to the previous sibling of the current directory.|NERDTree-c-k|
C.......Change the tree root to the selected dir.................|NERDTree-C|
u.......Move the tree root up one directory......................|NERDTree-u|
U.......Same as 'u' except the old root node is left open........|NERDTree-U|
r.......Recursively refresh the current directory................|NERDTree-r|
R.......Recursively refresh the current root.....................|NERDTree-R|
m.......Display the filesystem menu..............................|NERDTree-m|
cd......Change the CWD to the dir of the selected node...........|NERDTree-cd|
H.......Toggle whether hidden files displayed....................|NERDTree-H|
f.......Toggle whether the file filters are used.................|NERDTree-f|
F.......Toggle whether files are displayed.......................|NERDTree-F|
q.......Close the NERDTree window................................|NERDTree-q|
?.......Toggle the display of the quick help.....................|NERDTree-?|
------------------------------------------------------------------------------
*NERDTree-o*
Default key: o
Map option: NERDTreeMapActivateNode
Applies to: files and directories.
If a file node is selected, it is opened in the previous window. If a
directory is selected it is opened or closed depending on its current state.
------------------------------------------------------------------------------
*NERDTree-go*
Default key: go
Map option: None
Applies to: files.
If a file node is selected, it is opened in the previous window, but the
cursor does not move.
The key combo for this mapping is always "g" + NERDTreeMapActivateNode (see
|NERDTree-o|).
------------------------------------------------------------------------------
*NERDTree-t*
Default key: t
Map option: NERDTreeMapOpenInTab
Applies to: files and directories.
Opens the selected file in a new tab. If a directory is selected, a netrw is
opened in a new tab.
------------------------------------------------------------------------------
*NERDTree-T*
Default key: T
Map option: NERDTreeMapOpenInTabSilent
Applies to: files and directories.
The same as |NERDTree-t| except that the focus is kept in the current tab.
------------------------------------------------------------------------------
*NERDTree-tab*
Default key: <tab>
Map option: NERDTreeMapOpenSplit
Applies to: files.
Opens the selected file in a new split window and puts the cursor in the new
window.
------------------------------------------------------------------------------
*NERDTree-gtab*
Default key: g<tab>
Map option: None
Applies to: files.
The same as |NERDTree-tab| except that the cursor is not moved.
The key combo for this mapping is always "g" + NERDTreeMapOpenSplit (see
|NERDTree-tab|).
------------------------------------------------------------------------------
*NERDTree-!*
Default key: !
Map option: NERDTreeMapExecute
Applies to: files.
Executes the selected file, prompting for arguments first.
------------------------------------------------------------------------------
*NERDTree-O*
Default key: O
Map option: NERDTreeMapOpenRecursively
Applies to: directories.
Recursively opens the selelected directory.
All files and directories are cached, but if a directory would not be
displayed due to file filters (see |NERDTreeIgnore| |NERDTree-f|) or the
hidden file filter (see |NERDTreeShowHidden|) then it is not opened. This is
handy, especially if you have .svn directories.
------------------------------------------------------------------------------
*NERDTree-x*
Default key: x
Map option: NERDTreeMapCloseDir
Applies to: files and directories.
Closes the parent of the selected node.
------------------------------------------------------------------------------
*NERDTree-X*
Default key: X
Map option: NERDTreeMapCloseChildren
Applies to: directories.
Recursively closes all children of the selected directory.
Tip: To quickly "reset" the tree, use |NERDTree-P| with this mapping.
------------------------------------------------------------------------------
*NERDTree-e*
Default key: e
Map option: NERDTreeMapOpenExpl
Applies to: files and directories.
Opens a netrw on the selected directory, or the selected file's directory.
------------------------------------------------------------------------------
*NERDTree-P*
Default key: P
Map option: NERDTreeMapJumpRoot
Applies to: no restrictions.
Jump to the tree root.
------------------------------------------------------------------------------
*NERDTree-p*
Default key: p
Map option: NERDTreeMapJumpParent
Applies to: files and directories.
Jump to the parent node of the selected node.
------------------------------------------------------------------------------
*NERDTree-K*
Default key: K
Map option: NERDTreeMapJumpFirstChild
Applies to: files and directories.
Jump to the first child of the current nodes parent.
If the cursor is already on the first node then do the following:
* loop back thru the siblings of the current nodes parent until we find an
open dir with children
* go to the first child of that node
------------------------------------------------------------------------------
*NERDTree-J*
Default key: J
Map option: NERDTreeMapJumpLastChild
Applies to: files and directories.
Jump to the last child of the current nodes parent.
If the cursor is already on the last node then do the following:
* loop forward thru the siblings of the current nodes parent until we find
an open dir with children
* go to the last child of that node
------------------------------------------------------------------------------
*NERDTree-c-j*
Default key: <C-j>
Map option: NERDTreeMapJumpNextSibling
Applies to: files and directories.
If a dir node is selected, jump to the next sibling of that node.
If a file node is selected, jump to the next sibling of that nodes parent.
------------------------------------------------------------------------------
*NERDTree-c-k*
Default key: <C-k>
Map option: NERDTreeMapJumpPrevSibling
Applies to: files and directories.
If a dir node is selected, jump to the previous sibling of that node.
If a file node is selected, jump to the previous sibling of that nodes parent.
------------------------------------------------------------------------------
*NERDTree-C*
Default key: C
Map option: NERDTreeMapChdir
Applies to: directories.
Made the selected directory node the new tree root.
------------------------------------------------------------------------------
*NERDTree-u*
Default key: u
Map option: NERDTreeMapUpdir
Applies to: no restrictions.
Move the tree root up a dir (like doing a "cd ..").
------------------------------------------------------------------------------
*NERDTree-U*
Default key: U
Map option: NERDTreeMapUpdirKeepOpen
Applies to: no restrictions.
Like |NERDTree-u| except that the old tree root is kept open.
------------------------------------------------------------------------------
*NERDTree-r*
Default key: r
Map option: NERDTreeMapRefresh
Applies to: files and directories.
If a dir is selected, recursively refresh that dir, i.e. scan the filesystem
for changes and represent them in the tree.
If a file node is selected then the above is done on it's parent.
------------------------------------------------------------------------------
*NERDTree-R*
Default key: R
Map option: NERDTreeMapRefreshRoot
Applies to: no restrictions.
Recursively refresh the tree root.
------------------------------------------------------------------------------
*NERDTree-m*
Default key: m
Map option: NERDTreeMapFilesystemMenu
Applies to: files and directories.
Display the filesystem menu. See |NERDTreeFilesysMenu| for details.
------------------------------------------------------------------------------
*NERDTree-H*
Default key: H
Map option: NERDTreeMapToggleHidden
Applies to: no restrictions.
Toggles whether hidden files are displayed. Hidden files are any
file/directory that starts with a "."
------------------------------------------------------------------------------
*NERDTree-f*
Default key: f
Map option: NERDTreeMapToggleFilters
Applies to: no restrictions.
Toggles whether file filters are used. See |NERDTreeIgnore| for details.
------------------------------------------------------------------------------
*NERDTree-F*
Default key: F
Map option: NERDTreeMapToggleFiles
Applies to: no restrictions.
Toggles whether file nodes are displayed.
------------------------------------------------------------------------------
*NERDTree-q*
Default key: q
Map option: NERDTreeMapQuit
Applies to: no restrictions.
Closes the NERDtree window.
------------------------------------------------------------------------------
*NERDTree-?*
Default key: ?
Map option: NERDTreeMapHelp
Applies to: no restrictions.
Toggles whether the quickhelp is displayed.
------------------------------------------------------------------------------
2.3. The filesystem menu {{{3 *NERDTreeFilesysMenu*
The purpose of the filesystem menu is to allow you to perform basic filesystem
operations quickly from the NERD tree rather than the console.
The filesystem menu can be accessed with 'm' mapping and has three supported
operations: >
1. Adding nodes.
2. Renaming nodes.
3. Deleting nodes.
<
1. Adding nodes:
To add a node move the cursor onto (or anywhere inside) the directory you wish
to create the new node inside. Select the 'add node' option from the
filesystem menu and type a filename. If the filename you type ends with a '/'
character then a directory will be created. Once the operation is completed,
the cursor is placed on the new node.
2. Renaming nodes:
To rename a node, put the cursor on it and select the 'rename' option from the
filesystem menu. Enter the new name for the node and it will be renamed. If
the old file is open in a buffer, you will be asked if you wish to delete that
buffer. Once the operation is complete the cursor will be placed on the
renamed node.
3. Deleting nodes:
To delete a node put the cursor on it and select the 'delete' option from the
filesystem menu. After confirmation the node will be deleted. If a file is
deleted but still exists as a buffer you will be given the option to delete
that buffer.
==============================================================================
3. Customisation {{{2 *NERDTreeOptions*
------------------------------------------------------------------------------
3.1. Customisation summary {{{3 *NERDTreeOptionSummary*
The script provides the following options that can customise the behaviour the
NERD tree. These options should be set in your vimrc.
|loaded_nerd_tree| Turns off the script.
|NERDChristmasTree| Tells the NERD tree to make itself colourful
and pretty.
|NERDTreeAutoCenter| Controls whether the NERD tree window centers
when the cursor moves within a specified
distance to the top/bottom of the window.
|NERDTreeAutoCenterThreshold| Controls the sensitivity of autocentering.
|NERDTreeCaseSensitiveSort| Tells the NERD tree whether to be case
sensitive or not when sorting nodes.
|NERDTreeChDirMode| Tells the NERD tree if/when it should change
vim's current working directory.
|NERDTreeHighlightCursorline| Tell the NERD tree whether to highlight the
current cursor line.
|NERDTreeIgnore| Tells the NERD tree which files to ignore.
|NERDTreeMouseMode| Tells the NERD tree how to handle mouse
clicks.
|NERDTreeShowFiles| Tells the NERD tree whether to display files
in the tree on startup.
|NERDTreeShowHidden| Tells the NERD tree whether to display hidden
files on startup.
|NERDTreeSortOrder| Tell the NERD tree how to sort the nodes in
the tree.
|NERDTreeSplitVertical| Tells the script whether the NERD tree should
be created by splitting the window vertically
or horizontally.
|NERDTreeWinPos| Tells the script where to put the NERD tree
window.
|NERDTreeWinSize| Sets the window size when the NERD tree is
opened.
------------------------------------------------------------------------------
3.2. Customisation details {{{3 *NERDTreeOptionDetails*
To enable any of the below options you should put the given line in your
~/.vimrc
*loaded_nerd_tree*
If this plugin is making you feel homicidal, it may be a good idea to turn it
off with this line in your vimrc: >
let loaded_nerd_tree=1
<
------------------------------------------------------------------------------
*NERDChristmasTree*
Values: 0 or 1.
Default: 1.
If this option is set to 1 then some extra syntax highlighting elements are
added to the nerd tree to make it more colourful.
Set it to 0 for a more vanilla looking tree.
------------------------------------------------------------------------------
*NERDTreeAutoCenter*
Values: 0 or 1.
Default: 1
If set to 1, the NERD tree window will center around the cursor if it moves to
within |NERDTreeAutoCenterThreshold| lines of the top/bottom of the window.
This is ONLY done in response to tree navigation mappings,
i.e. |NERDTree-J| |NERDTree-K| |NERDTree-C-J| |NERDTree-c-K| |NERDTree-p|
|NERDTree-P|
The centering is done with a |zz| operation.
------------------------------------------------------------------------------
*NERDTreeAutoCenterThreshold*
Values: Any natural number.
Default: 3
This option controls the "sensitivity" of the NERD tree auto centering. See
|NERDTreeAutoCenter| for details.
------------------------------------------------------------------------------
*NERDTreeCaseSensitiveSort*
Values: 0 or 1.
Default: 0.
By default the NERD tree does not sort nodes case sensitively, i.e. nodes
could appear like this: >
bar.c
Baz.c
blarg.c
boner.c
Foo.c
<
But, if you set this option to 1 then the case of the nodes will be taken into
account. The above nodes would then be sorted like this: >
Baz.c
Foo.c
bar.c
blarg.c
boner.c
<
------------------------------------------------------------------------------
*NERDTreeChDirMode*
Values: 0, 1 or 2.
Default: 1.
Use this option to tell the script when (if at all) to change the current
working directory (CWD) for vim.
If it is set to 0 then the CWD is never changed by the NERD tree.
If set to 1 then the CWD is changed when the NERD tree is first loaded to the
directory it is initialized in. For example, if you start the NERD tree with >
:NERDTree /home/marty/foobar
<
then the CWD will be changed to /home/marty/foobar and will not be changed
again unless you init another NERD tree with a similar command.
If the option is set to 2 then it behaves the same as if set to 1 except that
the CWD is changed whenever the tree root is changed. For example, if the CWD
is /home/marty/foobar and you make the node for /home/marty/foobar/baz the new
root then the CWD will become /home/marty/foobar/baz.
Note to windows users: it is highly recommended that you have this option set
to either 1 or 2 or else the script wont function properly if you attempt to
open a NERD tree on a different drive to the one vim is currently in.
Authors note: at work i have this option set to 1 because i have a giant ctags
file in the root dir of my project. This way i can initialise the NERD tree
with the root dir of my project and always have ctags available to me --- no
matter where i go with the NERD tree.
------------------------------------------------------------------------------
*NERDTreeHighlightCursorline*
Values: 0 or 1.
Default: 1.
If set to 1, the current cursor line in the NERD tree buffer will be
highlighted. This is done using the |cursorline| option.
------------------------------------------------------------------------------
*NERDTreeIgnore*
Values: a list of regular expressions.
Default: ['\~$'].
This option is used to specify which files the NERD tree should ignore. It
must be a list of regular expressions. When the NERD tree is rendered, any
files/dirs that match any of the regex's in NERDTreeIgnore wont be displayed.
For example if you put the following line in your vimrc: >
let NERDTreeIgnore=['\.vim$', '\~$']
<
then all files ending in .vim or ~ will be ignored.
Note: to tell the NERD tree not to ignore any files you must use the following
line: >
let NERDTreeIgnore=[]
<
The file filters can be turned on and off dynamically with the |NERDTree-f|
mapping.
------------------------------------------------------------------------------
*NERDTreeMouseMode*
Values: 1, 2 or 3.
Default: 1.
If set to 1 then a double click on a node is required to open it.
If set to 2 then a single click will open directory nodes, while a double
click will still be required for file nodes.
If set to 3 then a single click will open any node.
Note: a double click anywhere on a line that a tree node is on will
activate it, but all single-click activations must be done on name of the node
itself. For example, if you have the following node: >
| | |-application.rb
<
then (to single click activate it) you must click somewhere in
'application.rb'.
------------------------------------------------------------------------------
*NERDTreeShowFiles*
Values: 0 or 1.
Default: 1.
If this option is set to 1 then files are displayed in the NERD tree. If it is
set to 0 then only directories are displayed.
This option can be toggled dynamically with the |NERDTree-F| mapping and is
useful for drastically shrinking the tree when you are navigating to a
different part of the tree.
------------------------------------------------------------------------------
*NERDTreeShowHidden*
Values: 0 or 1.
Default: 0.
This option tells vim whether to display hidden files by default. This option
can be dynamically toggled with the |NERDTree-H| mapping.
Use one of the follow lines to set this option: >
let NERDTreeShowHidden=0
let NERDTreeShowHidden=1
<
------------------------------------------------------------------------------
*NERDTreeSortOrder*
Values: a list of regular expressions.
Default: ['\/$', '*', '\.swp$', '\.bak$', '\~$']
This option is set to a list of regular expressions which are used to
specify the order of nodes under their parent.
For example, if the option is set to: >
['\.vim$', '\.c$', '\.h$', '*', 'foobar']
<
then all .vim files will be placed at the top, followed by all .c files then
all .h files. All files containing the string 'foobar' will be placed at the
end. The star is a special flag: it tells the script that every node that
doesnt match any of the other regexps should be placed here.
If no star is present in NERDTreeSortOrder then one is automatically appended
to the array.
The regex '\/$' should be used to match directory nodes.
After this sorting is done, the files in each group are sorted alphabetically.
Other examples: >
(1) ['*', '\/$']
(2) []
(3) ['\/$', '\.rb$', '\.php$', '*', '\.swp$', '\.bak$', '\~$']
<
1. Directories will appear last, everything else will appear above.
2. Every will simply appear in alphabetical order.
3. Dirs will appear first, then ruby and php. Swap files, bak files and vim
backup files will appear last with everything else preceding them.
------------------------------------------------------------------------------
*NERDTreeSplitVertical*
Values: 0 or 1.
Default: 1.
This option, along with |NERDTreeWinPos|, is used to determine where the NERD
tree window appears.
If it is set to 1 then the NERD tree window will appear on either the left or
right side of the screen (depending on the |NERDTreeWinPos| option).
If it set to 0 then the NERD tree window will appear at the top of the screen.
------------------------------------------------------------------------------
*NERDTreeWinPos*
Values: 0 or 1.
Default: 1.
This option works in conjunction with the |NERDTreeSplitVertical| option to
determine where NERD tree window is placed on the screen.
If the option is set to 1 then the NERD tree will appear on the left or top of
the screen (depending on the value of |NERDTreeSplitVertical|). If set to 0,
the window will appear on the right or bottom of the screen.
This option is makes it possible to use two different explorer type
plugins simultaneously. For example, you could have the taglist plugin on the
left of the window and the NERD tree on the right.
------------------------------------------------------------------------------
*NERDTreeWinSize*
Values: a positive integer.
Default: 31.
This option is used to change the size of the NERD tree when it is loaded.
==============================================================================
*NERDTreePublicFunctions*
5. Public functions {{{2 ~
The script provides 2 public functions for your hacking pleasure. Their
signatures are: >
function! NERDTreeGetCurrentNode()
function! NERDTreeGetCurrentPath()
<
The first returns the node object that the cursor is currently on, while the
second returns the corresponding path object.
This is probably a good time to mention that the script implements prototype
style OO. To see the functions that each class provides you can read look at
the code.
Use the node objects to manipulate the structure of the tree. Use the path
objects to access the data the tree represents and to make changes to the
filesystem.
==============================================================================
5. TODO list {{{2 *NERDTreeTodo*
Window manager integration?
==============================================================================
6. The Author {{{2 *NERDTreeAuthor*
The author of the NERD tree is a terrible terrible monster called Martyzilla
who gobbles up small children with milk and sugar for breakfast. He has an odd
love/hate relationship with computers (but monsters hate everything by nature
you know...) which can be awkward for him since he is a pro computer nerd for
a living.
He can be reached at martin_grenfell at msn.com. He would love to hear from
you, so feel free to send him suggestions and/or comments about this plugin.
Don't be shy --- the worst he can do is slaughter you and stuff you in the
fridge for later ;)
==============================================================================
7. Changelog {{{2 *NERDTreeChangelog*
2.6.2.4
- Now when you have the tree on teh right and you open it with multiple
windows stacked, it will take up the full height of the vim window.
- Now line numbers always turned off in the tree by default
- Copying of nodes (via the filesystem menu) has been implemented for
*nix/macosx
2.6.2
- Now when you try to open a file node into a window that is modified, the
window is not split if the &hidden option is set. Thanks to Niels Aan
de Brugh for this suggestion.
2.6.1
- Fixed a major bug with the <tab> mapping. Thanks to Zhang Weiwu for
emailing me.
2.6.0
- Extended the behaviour of <c-j/k>. Now if the cursor is on a file node
and you use <c-j/k> the cursor will jump to its PARENTS next/previous
sibling. Go :help NERDTree-c-j and :help NERDTree-c-k for info.
- Extended the behaviour of the J/K mappings. Now if the cursor is on the
last child of a node and you push J/K it will jump down to the last child
of the next/prev of its parents siblings that is open and has children.
Go :help NERDTree-J and :help NERDTree-K for info.
- The goal of these changes is to make tree navigation faster.
- Reorganised the help page a bit.
- Removed the E mapping.
- bugfixes
2.5.0
- Added an option to enforce case sensitivity when sorting tree nodes.
Read :help NERDTreeCaseSensitiveSort for details. (thanks to Michael
Madsen for emailing me about this). Case sensitivity defaults to off.
- Made the script echo a "please wait" style message when opening large
directories. Thanks to AOYAMA Shotaro for this suggestion.
- Added 2 public functions that can be used to retrieve the treenode and
path that the cursor is on. Read :help NERDTreePublicFunctions for
details (thanks again to AOYAMA Shotaro for the idea :).
- added 2 new mappings for file nodes: "g<tab>" and "go". These are the
same as the "<tab>" and "o" maps except that the cursor stays in the
NERDTree. Note: these maps are slaved to the o and <tab> mappings, so if
eg you remap "<tab>" to "i" then the "g<tab>" map will also be changed
to "gi".
- Renamed many of the help tags to be simpler.
- Simplified the ascii "graphics" for the filesystem menu
- Fixed bugs.
- Probably created bugs.
- Refactoring.
2.4.0
- Added the P mapping to jump to the tree root.
- Added window centering functionality that can be triggered when doing
using any of the tree nav mappings. Essentially, if the cursor comes
within a certain distance of the top/bottom of the window then a zz is
done in the window. Two related options were added: NERDTreeAutoCenter
to turn this functionality on/off, and NERDTreeAutoCenterThreshold to
control how close the cursor has to be to the window edge to trigger the
centering.
2.3.0
- Tree navigation changes:
- Added J and K mappings to jump to last/first child of the current dir.
Options to customise these mappings have also been added.
- Remapped the jump to next/prev sibling commands to be <C-j> and <C-k> by
default.
These changes should hopefully make tree navigation mappings easier to
remember and use as the j and k keys are simply reused 3 times (twice
with modifier keys).
- Made it so that, when any of the tree filters are toggled, the cursor
stays with the selected node (or goes to its parent/grandparent/... if
that node is no longer visible)
- Fixed an error in the doc for the mouse mode option.
- Made the quickhelp correctly display the current single/double click
mappings for opening nodes as specified by the NERDTreeMouseMode option.
- Fixed a bug where the script was spazzing after prompting you to delete
a modified buffer when using the filesystem menu.
- Refactoring
2.2.3
- Refactored the :echo output from the script.
- Fixed some minor typos in the doc.
- Made some minor changes to the output of the 'Tree filtering mappings'
part of the quickhelp
2.2.2
- More bugfixes... doh.
2.2.1
- Bug fix that was causing an exception when closing the nerd tree. Thanks
to Tim carey-smith and Yu Jun for pointing this out.
2.2.0
- Now 'cursorline' is set in the NERD tree buffer by default. See :help
NERDTreeHighlightCursorline for how to disable it.
2.1.2
- Stopped the script from clobbering the 1,2,3 .. 9 registers.
- Made it "silent!"ly delete buffers when renaming/deleting file nodes.
- Minor correction to the doc
- Fixed a bug when refreshing that was occurring when the node you
refreshed had been deleted externally.
- Fixed a bug that was occurring when you open a file that is already open
and modified.
2.1.1
- Added a bit more info about the buffers you are prompted to delete when
renaming/deleting nodes from the filesystem menu that are already loaded
into buffers.
- Refactoring and bugfixes
2.1.0
- Finally removed the blank line that always appears at the top of the
NERDTree buffer
- Added NERDTreeMouseMode option. If set to 1, then a double click is
required to activate all nodes, if set to 2 then a single click will
activate directory nodes, if set to 3 then a single click will activate
all nodes.
- Now if you delete a file node and have it open in a buffer you are given
the option to delete that buffer as well. Similarly if you rename a file
you are given the option to delete any buffers containing the old file
(if any exist)
- When you rename or create a node, the cursor is now put on the new node,
this makes it easy immediately edit the new file.
- Fixed a bug with the ! mapping that was occurring on windows with paths
containing spaces.
- Made all the mappings customisable. See |NERD_tree-mappings| for
details. A side effect is that a lot of the "double mappings" have
disappeared. E.g 'o' is now the key that is used to activate a node,
<CR> is no longer mapped to the same.
- Made the script echo warnings in some places rather than standard echos
- Insane amounts of refactoring all over the place.
2.0.0
- Added two new NERDChristmasTree decorations. First person to spot them
and email me gets a free copy of the NERDTree.
- Made it so that when you jump around the tree (with the p, s and S
mappings) it is counted as a jump by vim. This means if you, eg, push
'p' one too many times then you can go `` or ctrl-o.
- Added a new option called NERDTreeSortOrder which takes an array of
regexs and is used to determine the order that the treenodes are listed
in. Go :help NERDTreeSortOrder for details.
- Removed the NERDTreeSortDirs option because it is consumed by
NERDTreeSortOrder
- Added the 'i' mapping which is the same as <tab> but requires less
effort to reach.
- Added the ! mapping which is used to execute file in the tree (after it
prompts you for arguments etc)
==============================================================================
8. Credits {{{2 *NERDTreeCredits*
Thanks to Tim Carey-Smith for testing/using the NERD tree from the first
pre-beta version, for his many suggestions and for his constant stream of bug
complaints.
Thanks to Vigil for trying it out before the first release :) and suggesting
that mappings to open files in new tabs should be implemented.
Thanks to Nick Brettell for testing, fixing my spelling and suggesting i put a
.. (up a directory)
line in the gui.
Thanks to Thomas Scott Urban - the author of the vtreeexplorer plugin - whose
gui code i borrowed from.
Thanks to Terrance Cohen for pointing out a bug where the script was changing
vims CWD all over the show.
Thanks to Yegappan Lakshmanan (author of Taglist and other orgasmically
wonderful plugins) for telling me how to fix a bug that was causing vim to go
into visual mode everytime you double clicked a node :)
Thanks to Jason Mills for sending me a fix that allows windows paths to use
forward slashes as well as backward.
Thanks to Michael Geddes (frogonwheels on #vim at freenode) for giving me some
tips about syntax highlighting when i was doing highlighting for the
quickhelp.
Thanks to Yu Jun for emailing me about a bug that was occurring when closing
the tree.
Thanks to Michael Madsen for emailing me about making case sensitivity
optional when sorting nodes.
Thanks to AOYAMA Shotaro for suggesting that i echo a "please wait" message
when opening large directories.
Thanks to Michael Madsen for requesting the NERDTreeCaseSensitiveSort option.
Thanks to AOYAMA Shotaro for suggesting that a "please wait" style message be
echoed when opening large directories. Also, thanks for the suggestion of
having public functions in the script to access the internal data :D
Thanks to Zhang Weiwu for emailing me about a bug with the the <tab> mapping
in 2.6.0
Thanks to Niels Aan de Brugh for the suggestion that the script now split the
window if you try to open a file in a window containing a modified buffer when
the &hidden option is set.
=== END_DOC
" vim: set ts=4 sw=4 foldmethod=marker foldmarker={{{,}}} foldlevel=2: