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package yggdrasil
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// TODO signal to predecessor when we replace them?
// Sending a ping with an extra 0 at the end of our coords should be enough to reset our throttle in their table
// That should encorage them to ping us again sooner, and then we can reply with new info
// Maybe remember old predecessor and check this during maintenance?
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// TODO make sure that, if your peer is your successor or predecessor, you still bother to ping them and ask for better nodes
// Basically, don't automatically reset the dhtInfo.recv to time.Now() whenever updating them from the outside
// But *do* set it to something that won't instantly time them out or make them get pingspammed?
// Could set throttle to 0, but that's imperfect at best... pingspam
// TODO? cache all nodes we ping (from e.g. searches), not just the important ones
// But only send maintenance pings to the important ones
// TODO reoptimize search stuff (size, timeouts, etc) to play nicer with DHT churn
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import (
"sort"
"time"
)
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const dht_lookup_size = 16
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// dhtInfo represents everything we know about a node in the DHT.
// This includes its key, a cache of it's NodeID, coords, and timing/ping related info for deciding who/when to ping nodes for maintenance.
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type dhtInfo struct {
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nodeID_hidden * NodeID
key boxPubKey
coords [ ] byte
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recv time . Time // When we last received a message
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pings int // Time out if at least 3 consecutive maintenance pings drop
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throttle time . Duration
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}
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// Returns the *NodeID associated with dhtInfo.key, calculating it on the fly the first time or from a cache all subsequent times.
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func ( info * dhtInfo ) getNodeID ( ) * NodeID {
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if info . nodeID_hidden == nil {
info . nodeID_hidden = getNodeID ( & info . key )
}
return info . nodeID_hidden
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}
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// Request for a node to do a lookup.
// Includes our key and coords so they can send a response back, and the destination NodeID we want to ask about.
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type dhtReq struct {
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Key boxPubKey // Key of whoever asked
Coords [ ] byte // Coords of whoever asked
Dest NodeID // NodeID they're asking about
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}
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// Response to a DHT lookup.
// Includes the key and coords of the node that's responding, and the destination they were asked about.
// The main part is Infos []*dhtInfo, the lookup response.
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type dhtRes struct {
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Key boxPubKey // key of the sender
Coords [ ] byte // coords of the sender
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Dest NodeID
Infos [ ] * dhtInfo // response
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}
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// The main DHT struct.
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type dht struct {
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core * Core
nodeID NodeID
peers chan * dhtInfo // other goroutines put incoming dht updates here
reqs map [ boxPubKey ] map [ NodeID ] time . Time
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// These next two could be replaced by a single linked list or similar...
table map [ NodeID ] * dhtInfo
imp [ ] * dhtInfo
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}
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// Initializes the DHT
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func ( t * dht ) init ( c * Core ) {
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t . core = c
t . nodeID = * t . core . GetNodeID ( )
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t . peers = make ( chan * dhtInfo , 1024 )
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t . reset ( )
}
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// Resets the DHT in response to coord changes
// This empties all info from the DHT and drops outstanding requests
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func ( t * dht ) reset ( ) {
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t . reqs = make ( map [ boxPubKey ] map [ NodeID ] time . Time )
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t . table = make ( map [ NodeID ] * dhtInfo )
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t . imp = nil
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}
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// Does a DHT lookup and returns up to dht_lookup_size results
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func ( t * dht ) lookup ( nodeID * NodeID , everything bool ) [ ] * dhtInfo {
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results := make ( [ ] * dhtInfo , 0 , len ( t . table ) )
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//imp := t.getImportant()
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for _ , info := range t . table {
results = append ( results , info )
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//if t.isImportant(info, imp) {
// results = append(results, info)
//}
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}
sort . SliceStable ( results , func ( i , j int ) bool {
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return dht_ordered ( nodeID , results [ i ] . getNodeID ( ) , results [ j ] . getNodeID ( ) )
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} )
if len ( results ) > dht_lookup_size {
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results = results [ : dht_lookup_size ]
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}
return results
}
// Insert into table, preserving the time we last sent a packet if the node was already in the table, otherwise setting that time to now
func ( t * dht ) insert ( info * dhtInfo ) {
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if * info . getNodeID ( ) == t . nodeID {
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// This shouldn't happen, but don't add it if it does
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return
panic ( "FIXME" )
}
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info . recv = time . Now ( )
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if oldInfo , isIn := t . table [ * info . getNodeID ( ) ] ; isIn {
sameCoords := true
if len ( info . coords ) != len ( oldInfo . coords ) {
sameCoords = false
} else {
for idx := 0 ; idx < len ( info . coords ) ; idx ++ {
if info . coords [ idx ] != oldInfo . coords [ idx ] {
sameCoords = false
break
}
}
}
if sameCoords {
info . throttle = oldInfo . throttle
}
}
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t . imp = nil // It needs to update to get a pointer to the new info
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t . table [ * info . getNodeID ( ) ] = info
}
// Return true if first/second/third are (partially) ordered correctly
// FIXME? maybe total ordering makes more sense
func dht_ordered ( first , second , third * NodeID ) bool {
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lessOrEqual := func ( first , second * NodeID ) bool {
for idx := 0 ; idx < NodeIDLen ; idx ++ {
if first [ idx ] > second [ idx ] {
return false
}
if first [ idx ] < second [ idx ] {
return true
}
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}
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return true
}
firstLessThanSecond := lessOrEqual ( first , second )
secondLessThanThird := lessOrEqual ( second , third )
thirdLessThanFirst := lessOrEqual ( third , first )
switch {
case firstLessThanSecond && secondLessThanThird :
// Nothing wrapped around 0, the easy case
return true
case thirdLessThanFirst && firstLessThanSecond :
// Third wrapped around 0
return true
case secondLessThanThird && thirdLessThanFirst :
// Second (and third) wrapped around 0
return true
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}
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return false
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}
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// Reads a request, performs a lookup, and responds.
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// Update info about the node that sent the request.
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func ( t * dht ) handleReq ( req * dhtReq ) {
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// Send them what they asked for
loc := t . core . switchTable . getLocator ( )
coords := loc . getCoords ( )
res := dhtRes {
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Key : t . core . boxPub ,
Coords : coords ,
Dest : req . Dest ,
Infos : t . lookup ( & req . Dest , false ) ,
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}
t . sendRes ( & res , req )
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// Also add them to our DHT
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info := dhtInfo {
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key : req . Key ,
coords : req . Coords ,
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}
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imp := t . getImportant ( )
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if _ , isIn := t . table [ * info . getNodeID ( ) ] ; ! isIn && t . isImportant ( & info , imp ) {
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t . insert ( & info )
}
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}
// Sends a lookup response to the specified node.
func ( t * dht ) sendRes ( res * dhtRes , req * dhtReq ) {
// Send a reply for a dhtReq
bs := res . encode ( )
shared := t . core . sessions . getSharedKey ( & t . core . boxPriv , & req . Key )
payload , nonce := boxSeal ( shared , bs , nil )
p := wire_protoTrafficPacket {
Coords : req . Coords ,
ToKey : req . Key ,
FromKey : t . core . boxPub ,
Nonce : * nonce ,
Payload : payload ,
}
packet := p . encode ( )
t . core . router . out ( packet )
}
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// Reads a lookup response, checks that we had sent a matching request, and processes the response info.
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// This mainly consists of updating the node we asked in our DHT (they responded, so we know they're still alive), and deciding if we want to do anything with their responses
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func ( t * dht ) handleRes ( res * dhtRes ) {
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t . core . searches . handleDHTRes ( res )
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reqs , isIn := t . reqs [ res . Key ]
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if ! isIn {
return
}
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_ , isIn = reqs [ res . Dest ]
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if ! isIn {
return
}
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delete ( reqs , res . Dest )
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rinfo := dhtInfo {
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key : res . Key ,
coords : res . Coords ,
}
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imp := t . getImportant ( )
if t . isImportant ( & rinfo , imp ) {
t . insert ( & rinfo )
}
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for _ , info := range res . Infos {
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if * info . getNodeID ( ) == t . nodeID {
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continue
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} // Skip self
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if _ , isIn := t . table [ * info . getNodeID ( ) ] ; isIn {
// TODO? don't skip if coords are different?
continue
}
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if t . isImportant ( info , imp ) {
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t . ping ( info , nil )
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}
}
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// TODO add everyting else to a rumor mill for later use? (when/how?)
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}
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// Sends a lookup request to the specified node.
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func ( t * dht ) sendReq ( req * dhtReq , dest * dhtInfo ) {
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// Send a dhtReq to the node in dhtInfo
bs := req . encode ( )
shared := t . core . sessions . getSharedKey ( & t . core . boxPriv , & dest . key )
payload , nonce := boxSeal ( shared , bs , nil )
p := wire_protoTrafficPacket {
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Coords : dest . coords ,
ToKey : dest . key ,
FromKey : t . core . boxPub ,
Nonce : * nonce ,
Payload : payload ,
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}
packet := p . encode ( )
t . core . router . out ( packet )
reqsToDest , isIn := t . reqs [ dest . key ]
if ! isIn {
t . reqs [ dest . key ] = make ( map [ NodeID ] time . Time )
reqsToDest , isIn = t . reqs [ dest . key ]
if ! isIn {
panic ( "This should never happen" )
}
}
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reqsToDest [ req . Dest ] = time . Now ( )
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}
func ( t * dht ) ping ( info * dhtInfo , target * NodeID ) {
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// Creates a req for the node at dhtInfo, asking them about the target (if one is given) or themself (if no target is given)
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if target == nil {
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target = & t . nodeID
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}
loc := t . core . switchTable . getLocator ( )
coords := loc . getCoords ( )
req := dhtReq {
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Key : t . core . boxPub ,
Coords : coords ,
Dest : * target ,
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}
t . sendReq ( & req , info )
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}
func ( t * dht ) doMaintenance ( ) {
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now := time . Now ( )
for infoID , info := range t . table {
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if now . Sub ( info . recv ) > time . Minute || info . pings > 3 {
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delete ( t . table , infoID )
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t . imp = nil
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}
}
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for _ , info := range t . getImportant ( ) {
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if now . Sub ( info . recv ) > info . throttle {
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t . ping ( info , info . getNodeID ( ) )
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info . pings ++
info . throttle += time . Second
if info . throttle > 30 * time . Second {
info . throttle = 30 * time . Second
}
}
}
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}
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func ( t * dht ) getImportant ( ) [ ] * dhtInfo {
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if t . imp == nil {
// Get a list of all known nodes
infos := make ( [ ] * dhtInfo , 0 , len ( t . table ) )
for _ , info := range t . table {
infos = append ( infos , info )
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}
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// Sort them by increasing order in distance along the ring
sort . SliceStable ( infos , func ( i , j int ) bool {
// Sort in order of predecessors (!), reverse from chord normal, because it plays nicer with zero bits for unknown parts of target addresses
return dht_ordered ( infos [ j ] . getNodeID ( ) , infos [ i ] . getNodeID ( ) , & t . nodeID )
} )
// Keep the ones that are no further than the closest seen so far
minDist := ^ uint64 ( 0 )
loc := t . core . switchTable . getLocator ( )
important := infos [ : 0 ]
for _ , info := range infos {
dist := uint64 ( loc . dist ( info . coords ) )
if dist < minDist {
minDist = dist
important = append ( important , info )
}
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}
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var temp [ ] * dhtInfo
minDist = ^ uint64 ( 0 )
for idx := len ( infos ) - 1 ; idx >= 0 ; idx -- {
info := infos [ idx ]
dist := uint64 ( loc . dist ( info . coords ) )
if dist < minDist {
minDist = dist
temp = append ( temp , info )
}
}
for idx := len ( temp ) - 1 ; idx >= 0 ; idx -- {
important = append ( important , temp [ idx ] )
}
t . imp = important
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}
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return t . imp
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}
func ( t * dht ) isImportant ( ninfo * dhtInfo , important [ ] * dhtInfo ) bool {
// Check if ninfo is of equal or greater importance to what we already know
loc := t . core . switchTable . getLocator ( )
ndist := uint64 ( loc . dist ( ninfo . coords ) )
minDist := ^ uint64 ( 0 )
for _ , info := range important {
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if ( * info . getNodeID ( ) == * ninfo . getNodeID ( ) ) ||
( ndist < minDist && dht_ordered ( info . getNodeID ( ) , ninfo . getNodeID ( ) , & t . nodeID ) ) {
// Either the same node, or a better one
return true
}
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dist := uint64 ( loc . dist ( info . coords ) )
if dist < minDist {
minDist = dist
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}
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}
minDist = ^ uint64 ( 0 )
for idx := len ( important ) - 1 ; idx >= 0 ; idx -- {
info := important [ idx ]
if ( * info . getNodeID ( ) == * ninfo . getNodeID ( ) ) ||
( ndist < minDist && dht_ordered ( & t . nodeID , ninfo . getNodeID ( ) , info . getNodeID ( ) ) ) {
// Either the same node, or a better one
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return true
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}
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dist := uint64 ( loc . dist ( info . coords ) )
if dist < minDist {
minDist = dist
}
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}
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// We didn't find any important node that ninfo is better than
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return false
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}