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https://github.com/yggdrasil-network/yggdrasil-go
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Merge pull request #152 from Arceliar/backpressure
Limit backpressure resource consumption
This commit is contained in:
commit
adc21baa28
@ -12,6 +12,7 @@ package yggdrasil
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// A little annoying to do with constant changes from backpressure
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import (
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"math/rand"
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"sync"
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"sync/atomic"
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"time"
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@ -595,55 +596,88 @@ type switch_packetInfo struct {
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// Used to keep track of buffered packets
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type switch_buffer struct {
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packets []switch_packetInfo // Currently buffered packets, which may be dropped if it grows too large
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count uint64 // Total queue size, including dropped packets
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size uint64 // Total queue size in bytes
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}
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func (b *switch_buffer) dropTimedOut() {
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// TODO figure out what timeout makes sense
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const timeout = 25 * time.Millisecond
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now := time.Now()
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for len(b.packets) > 0 && now.Sub(b.packets[0].time) > timeout {
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util_putBytes(b.packets[0].bytes)
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b.packets = b.packets[1:]
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type switch_buffers struct {
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bufs map[string]switch_buffer // Buffers indexed by StreamID
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size uint64 // Total size of all buffers, in bytes
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}
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func (b *switch_buffers) cleanup(t *switchTable) {
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for streamID, buf := range b.bufs {
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// Remove queues for which we have no next hop
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packet := buf.packets[0]
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coords := switch_getPacketCoords(packet.bytes)
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if t.selfIsClosest(coords) {
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for _, packet := range buf.packets {
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util_putBytes(packet.bytes)
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}
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b.size -= buf.size
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delete(b.bufs, streamID)
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}
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}
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const maxSize = 4 * 1048576 // Maximum 4 MB
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for b.size > maxSize {
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// Drop a random queue
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target := rand.Uint64() % b.size
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var size uint64 // running total
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for streamID, buf := range b.bufs {
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size += buf.size
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if size < target {
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continue
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}
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var packet switch_packetInfo
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packet, buf.packets = buf.packets[0], buf.packets[1:]
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buf.size -= uint64(len(packet.bytes))
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b.size -= uint64(len(packet.bytes))
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util_putBytes(packet.bytes)
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if len(buf.packets) == 0 {
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delete(b.bufs, streamID)
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} else {
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// Need to update the map, since buf was retrieved by value
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b.bufs[streamID] = buf
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}
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break
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}
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}
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}
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// Handles incoming idle notifications
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// Loops over packets and sends the newest one that's OK for this peer to send
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// Returns true if the peer is no longer idle, false if it should be added to the idle list
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func (t *switchTable) handleIdle(port switchPort, buffs map[string]switch_buffer) bool {
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func (t *switchTable) handleIdle(port switchPort, bufs *switch_buffers) bool {
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to := t.core.peers.getPorts()[port]
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if to == nil {
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return true
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}
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var best string
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var bestSize uint64
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for streamID, buf := range buffs {
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var bestPriority float64
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bufs.cleanup(t)
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now := time.Now()
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for streamID, buf := range bufs.bufs {
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// Filter over the streams that this node is closer to
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// Keep the one with the smallest queue
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buf.dropTimedOut()
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if len(buf.packets) == 0 {
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delete(buffs, streamID)
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continue
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}
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buffs[streamID] = buf
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packet := buf.packets[0]
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coords := switch_getPacketCoords(packet.bytes)
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if (bestSize == 0 || buf.count < bestSize) && t.portIsCloser(coords, port) {
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priority := float64(now.Sub(packet.time)) / float64(buf.size)
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if priority > bestPriority && t.portIsCloser(coords, port) {
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best = streamID
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bestSize = buf.count
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bestPriority = priority
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}
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}
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if bestSize != 0 {
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buf := buffs[best]
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if bestPriority != 0 {
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buf := bufs.bufs[best]
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var packet switch_packetInfo
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// TODO decide if this should be LIFO or FIFO
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packet, buf.packets = buf.packets[0], buf.packets[1:]
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buf.count--
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buf.size -= uint64(len(packet.bytes))
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bufs.size -= uint64(len(packet.bytes))
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if len(buf.packets) == 0 {
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delete(buffs, best)
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delete(bufs.bufs, best)
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} else {
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buffs[best] = buf
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// Need to update the map, since buf was retrieved by value
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bufs.bufs[best] = buf
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}
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to.sendPacket(packet.bytes)
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return true
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@ -654,25 +688,27 @@ func (t *switchTable) handleIdle(port switchPort, buffs map[string]switch_buffer
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// The switch worker does routing lookups and sends packets to where they need to be
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func (t *switchTable) doWorker() {
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buffs := make(map[string]switch_buffer) // Packets per PacketStreamID (string)
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idle := make(map[switchPort]struct{}) // this is to deduplicate things
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var bufs switch_buffers
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bufs.bufs = make(map[string]switch_buffer) // Packets per PacketStreamID (string)
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idle := make(map[switchPort]struct{}) // this is to deduplicate things
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for {
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select {
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case packet := <-t.packetIn:
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case bytes := <-t.packetIn:
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// Try to send it somewhere (or drop it if it's corrupt or at a dead end)
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if !t.handleIn(packet, idle) {
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if !t.handleIn(bytes, idle) {
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// There's nobody free to take it right now, so queue it for later
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streamID := switch_getPacketStreamID(packet)
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buf := buffs[streamID]
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buf.dropTimedOut()
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pinfo := switch_packetInfo{packet, time.Now()}
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buf.packets = append(buf.packets, pinfo)
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buf.count++
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buffs[streamID] = buf
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packet := switch_packetInfo{bytes, time.Now()}
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streamID := switch_getPacketStreamID(packet.bytes)
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buf := bufs.bufs[streamID]
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buf.packets = append(buf.packets, packet)
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buf.size += uint64(len(packet.bytes))
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bufs.size += uint64(len(packet.bytes))
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bufs.bufs[streamID] = buf
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bufs.cleanup(t)
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}
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case port := <-t.idleIn:
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// Try to find something to send to this peer
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if !t.handleIdle(port, buffs) {
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if !t.handleIdle(port, &bufs) {
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// Didn't find anything ready to send yet, so stay idle
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idle[port] = struct{}{}
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}
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