yggdrasil-go/src/yggdrasil/dht.go
Neil Alexander 0ec5f1c02c
Version 0.2.1 (#130)
* switch address range from fd00::/8 to the deprecated 0200::/7 range

* Fix launchd script path and amend debian control file

* fix address/prefix code, platform specific parts still need testing

* macos

* cleanup old ugly session MTU code that only mattered with lossy UDP fragments

* Fix debian control file

* Let's try this again

* tcp/socks cleanup

* comment

* avoid the proxy.SOCK5 connection attempt unless we're actually going to use the dialer

* Update generate.sh

* prevent parent nodes from forcing coord oscillation, have dht.handleRes clean up the old request info immediately

* address range changes

* Update README.md

Consistently remove leading zeros from addresses in the readme.

* Update yggdrasil.go

* Collect yggdrasilctl during CI build

* Fix CircleCI after fat-fingered copypasta

* Fix for Windows

* clean up main yggdrasil.go imports and run gofmt
2018-06-15 11:02:45 +01:00

627 lines
19 KiB
Go

package yggdrasil
/*
This part has the (kademlia-like) distributed hash table
It's used to look up coords for a NodeID
Every node participates in the DHT, and the DHT stores no real keys/values
(Only the peer relationships / lookups are needed)
This version is intentionally fragile, by being recursive instead of iterative
(it's also not parallel, as a result)
This is to make sure that DHT black holes are visible if they exist
(the iterative parallel approach tends to get around them sometimes)
I haven't seen this get stuck on blackholes, but I also haven't proven it can't
Slight changes *do* make it blackhole hard, bootstrapping isn't an easy problem
*/
import (
"sort"
"time"
)
// Number of DHT buckets, equal to the number of bits in a NodeID.
// Note that, in practice, nearly all of these will be empty.
const dht_bucket_number = 8 * NodeIDLen
// Number of nodes to keep in each DHT bucket.
// Additional entries may be kept for peers, for bootstrapping reasons, if they don't already have an entry in the bucket.
const dht_bucket_size = 2
// Number of responses to include in a lookup.
// If extras are given, they will be truncated from the response handler to prevent abuse.
const dht_lookup_size = 16
// dhtInfo represents everything we know about a node in the DHT.
// This includes its key, a cache of it's NodeID, coords, and timing/ping related info for deciding who/when to ping nodes for maintenance.
type dhtInfo struct {
nodeID_hidden *NodeID
key boxPubKey
coords []byte
send time.Time // When we last sent a message
recv time.Time // When we last received a message
pings int // Decide when to drop
throttle time.Duration // Time to wait before pinging a node to bootstrap buckets, increases exponentially from 1 second to 1 minute
bootstrapSend time.Time // The time checked/updated as part of throttle checks
}
// Returns the *NodeID associated with dhtInfo.key, calculating it on the fly the first time or from a cache all subsequent times.
func (info *dhtInfo) getNodeID() *NodeID {
if info.nodeID_hidden == nil {
info.nodeID_hidden = getNodeID(&info.key)
}
return info.nodeID_hidden
}
// The nodes we known in a bucket (a region of keyspace with a matching prefix of some length).
type bucket struct {
peers []*dhtInfo
other []*dhtInfo
}
// Request for a node to do a lookup.
// Includes our key and coords so they can send a response back, and the destination NodeID we want to ask about.
type dhtReq struct {
Key boxPubKey // Key of whoever asked
Coords []byte // Coords of whoever asked
Dest NodeID // NodeID they're asking about
}
// Response to a DHT lookup.
// Includes the key and coords of the node that's responding, and the destination they were asked about.
// The main part is Infos []*dhtInfo, the lookup response.
type dhtRes struct {
Key boxPubKey // key to respond to
Coords []byte // coords to respond to
Dest NodeID
Infos []*dhtInfo // response
}
// Information about a node, either taken from our table or from a lookup response.
// Used to schedule pings at a later time (they're throttled to 1/second for background maintenance traffic).
type dht_rumor struct {
info *dhtInfo
target *NodeID
}
// The main DHT struct.
// Includes a slice of buckets, to organize known nodes based on their region of keyspace.
// Also includes information about outstanding DHT requests and the rumor mill of nodes to ping at some point.
type dht struct {
core *Core
nodeID NodeID
buckets_hidden [dht_bucket_number]bucket // Extra is for the self-bucket
peers chan *dhtInfo // other goroutines put incoming dht updates here
reqs map[boxPubKey]map[NodeID]time.Time
offset int
rumorMill []dht_rumor
}
// Initializes the DHT.
func (t *dht) init(c *Core) {
t.core = c
t.nodeID = *t.core.GetNodeID()
t.peers = make(chan *dhtInfo, 1024)
t.reqs = make(map[boxPubKey]map[NodeID]time.Time)
}
// Reads a request, performs a lookup, and responds.
// If the node that sent the request isn't in our DHT, but should be, then we add them.
func (t *dht) handleReq(req *dhtReq) {
// Send them what they asked for
loc := t.core.switchTable.getLocator()
coords := loc.getCoords()
res := dhtRes{
Key: t.core.boxPub,
Coords: coords,
Dest: req.Dest,
Infos: t.lookup(&req.Dest, false),
}
t.sendRes(&res, req)
// Also (possibly) add them to our DHT
info := dhtInfo{
key: req.Key,
coords: req.Coords,
}
// For bootstrapping to work, we need to add these nodes to the table
// Using insertIfNew, they can lie about coords, but searches will route around them
// Using the mill would mean trying to block off the mill becomes an attack vector
t.insertIfNew(&info, false)
}
// Reads a lookup response, checks that we had sent a matching request, and processes the response info.
// This mainly consists of updating the node we asked in our DHT (they responded, so we know they're still alive), and adding the response info to the rumor mill.
func (t *dht) handleRes(res *dhtRes) {
t.core.searches.handleDHTRes(res)
reqs, isIn := t.reqs[res.Key]
if !isIn {
return
}
_, isIn = reqs[res.Dest]
if !isIn {
return
}
delete(reqs, res.Dest)
now := time.Now()
rinfo := dhtInfo{
key: res.Key,
coords: res.Coords,
send: now, // Technically wrong but should be OK...
recv: now,
throttle: time.Second,
bootstrapSend: now,
}
// If they're already in the table, then keep the correct send time
bidx, isOK := t.getBucketIndex(rinfo.getNodeID())
if !isOK {
return
}
b := t.getBucket(bidx)
for _, oldinfo := range b.peers {
if oldinfo.key == rinfo.key {
rinfo.send = oldinfo.send
rinfo.throttle = oldinfo.throttle
rinfo.bootstrapSend = oldinfo.bootstrapSend
}
}
for _, oldinfo := range b.other {
if oldinfo.key == rinfo.key {
rinfo.send = oldinfo.send
rinfo.throttle = oldinfo.throttle
rinfo.bootstrapSend = oldinfo.bootstrapSend
}
}
// Insert into table
t.insert(&rinfo, false)
if res.Dest == *rinfo.getNodeID() {
return
} // No infinite recursions
if len(res.Infos) > dht_lookup_size {
// Ignore any "extra" lookup results
res.Infos = res.Infos[:dht_lookup_size]
}
for _, info := range res.Infos {
if dht_firstCloserThanThird(info.getNodeID(), &res.Dest, rinfo.getNodeID()) {
t.addToMill(info, info.getNodeID())
}
}
}
// Does a DHT lookup and returns the results, sorted in ascending order of distance from the destination.
func (t *dht) lookup(nodeID *NodeID, allowCloser bool) []*dhtInfo {
// FIXME this allocates a bunch, sorts, and keeps the part it likes
// It would be better to only track the part it likes to begin with
addInfos := func(res []*dhtInfo, infos []*dhtInfo) []*dhtInfo {
for _, info := range infos {
if info == nil {
panic("Should never happen!")
}
if allowCloser || dht_firstCloserThanThird(info.getNodeID(), nodeID, &t.nodeID) {
res = append(res, info)
}
}
return res
}
var res []*dhtInfo
for bidx := 0; bidx < t.nBuckets(); bidx++ {
b := t.getBucket(bidx)
res = addInfos(res, b.peers)
res = addInfos(res, b.other)
}
doSort := func(infos []*dhtInfo) {
less := func(i, j int) bool {
return dht_firstCloserThanThird(infos[i].getNodeID(),
nodeID,
infos[j].getNodeID())
}
sort.SliceStable(infos, less)
}
doSort(res)
if len(res) > dht_lookup_size {
res = res[:dht_lookup_size]
}
return res
}
// Gets the bucket for a specified matching prefix length.
func (t *dht) getBucket(bidx int) *bucket {
return &t.buckets_hidden[bidx]
}
// Lists the number of buckets.
func (t *dht) nBuckets() int {
return len(t.buckets_hidden)
}
// Inserts a node into the DHT if they meet certain requirements.
// In particular, they must either be a peer that's not already in the DHT, or else be someone we should insert into the DHT (see: shouldInsert).
func (t *dht) insertIfNew(info *dhtInfo, isPeer bool) {
// Insert if no "other" entry already exists
nodeID := info.getNodeID()
bidx, isOK := t.getBucketIndex(nodeID)
if !isOK {
return
}
b := t.getBucket(bidx)
if (isPeer && !b.containsOther(info)) || t.shouldInsert(info) {
// We've never heard this node before
// TODO is there a better time than "now" to set send/recv to?
// (Is there another "natural" choice that bootstraps faster?)
info.send = time.Now()
info.recv = info.send
t.insert(info, isPeer)
}
}
// Adds a node to the DHT, possibly removing another node in the process.
func (t *dht) insert(info *dhtInfo, isPeer bool) {
// First update the time on this info
info.recv = time.Now()
// Get the bucket for this node
nodeID := info.getNodeID()
bidx, isOK := t.getBucketIndex(nodeID)
if !isOK {
return
}
b := t.getBucket(bidx)
if !isPeer && !b.containsOther(info) {
// This is a new entry, give it an old age so it's pinged sooner
// This speeds up bootstrapping
info.recv = info.recv.Add(-time.Hour)
}
if isPeer || info.throttle > time.Minute {
info.throttle = time.Minute
}
// First drop any existing entry from the bucket
b.drop(&info.key)
// Now add to the *end* of the bucket
if isPeer {
// TODO make sure we don't duplicate peers in b.other too
b.peers = append(b.peers, info)
return
}
b.other = append(b.other, info)
// Shrink from the *front* to requied size
for len(b.other) > dht_bucket_size {
b.other = b.other[1:]
}
}
// Gets the bucket index for the bucket where we would put the given NodeID.
func (t *dht) getBucketIndex(nodeID *NodeID) (int, bool) {
for bidx := 0; bidx < t.nBuckets(); bidx++ {
them := nodeID[bidx/8] & (0x80 >> byte(bidx%8))
me := t.nodeID[bidx/8] & (0x80 >> byte(bidx%8))
if them != me {
return bidx, true
}
}
return t.nBuckets(), false
}
// Helper called by containsPeer, containsOther, and contains.
// Returns true if a node with the same ID *and coords* is already in the given part of the bucket.
func dht_bucket_check(newInfo *dhtInfo, infos []*dhtInfo) bool {
// Compares if key and coords match
if newInfo == nil {
panic("Should never happen")
}
for _, info := range infos {
if info == nil {
panic("Should never happen")
}
if info.key != newInfo.key {
continue
}
if len(info.coords) != len(newInfo.coords) {
continue
}
match := true
for idx := 0; idx < len(info.coords); idx++ {
if info.coords[idx] != newInfo.coords[idx] {
match = false
break
}
}
if match {
return true
}
}
return false
}
// Calls bucket_check over the bucket's peers infos.
func (b *bucket) containsPeer(info *dhtInfo) bool {
return dht_bucket_check(info, b.peers)
}
// Calls bucket_check over the bucket's other info.
func (b *bucket) containsOther(info *dhtInfo) bool {
return dht_bucket_check(info, b.other)
}
// returns containsPeer || containsOther
func (b *bucket) contains(info *dhtInfo) bool {
return b.containsPeer(info) || b.containsOther(info)
}
// Removes a node with the corresponding key, if any, from a bucket.
func (b *bucket) drop(key *boxPubKey) {
clean := func(infos []*dhtInfo) []*dhtInfo {
cleaned := infos[:0]
for _, info := range infos {
if info.key == *key {
continue
}
cleaned = append(cleaned, info)
}
return cleaned
}
b.peers = clean(b.peers)
b.other = clean(b.other)
}
// Sends a lookup request to the specified node.
func (t *dht) sendReq(req *dhtReq, dest *dhtInfo) {
// Send a dhtReq to the node in dhtInfo
bs := req.encode()
shared := t.core.sessions.getSharedKey(&t.core.boxPriv, &dest.key)
payload, nonce := boxSeal(shared, bs, nil)
p := wire_protoTrafficPacket{
Coords: dest.coords,
ToKey: dest.key,
FromKey: t.core.boxPub,
Nonce: *nonce,
Payload: payload,
}
packet := p.encode()
t.core.router.out(packet)
reqsToDest, isIn := t.reqs[dest.key]
if !isIn {
t.reqs[dest.key] = make(map[NodeID]time.Time)
reqsToDest, isIn = t.reqs[dest.key]
if !isIn {
panic("This should never happen")
}
}
reqsToDest[req.Dest] = time.Now()
}
// Sends a lookup response to the specified node.
func (t *dht) sendRes(res *dhtRes, req *dhtReq) {
// Send a reply for a dhtReq
bs := res.encode()
shared := t.core.sessions.getSharedKey(&t.core.boxPriv, &req.Key)
payload, nonce := boxSeal(shared, bs, nil)
p := wire_protoTrafficPacket{
Coords: req.Coords,
ToKey: req.Key,
FromKey: t.core.boxPub,
Nonce: *nonce,
Payload: payload,
}
packet := p.encode()
t.core.router.out(packet)
}
// Returns true of a bucket contains no peers and no other nodes.
func (b *bucket) isEmpty() bool {
return len(b.peers)+len(b.other) == 0
}
// Gets the next node that should be pinged from the bucket.
// There's a cooldown of 6 seconds between ping attempts for each node, to give them time to respond.
// It returns the least recently pinged node, subject to that send cooldown.
func (b *bucket) nextToPing() *dhtInfo {
// Check the nodes in the bucket
// Return whichever one responded least recently
// Delay of 6 seconds between pinging the same node
// Gives them time to respond
// And time between traffic loss from short term congestion in the network
var toPing *dhtInfo
update := func(infos []*dhtInfo) {
for _, next := range infos {
if time.Since(next.send) < 6*time.Second {
continue
}
if toPing == nil || next.recv.Before(toPing.recv) {
toPing = next
}
}
}
update(b.peers)
update(b.other)
return toPing
}
// Returns a useful target address to ask about for pings.
// Equal to the our node's ID, except for exactly 1 bit at the bucket index.
func (t *dht) getTarget(bidx int) *NodeID {
targetID := t.nodeID
targetID[bidx/8] ^= 0x80 >> byte(bidx%8)
return &targetID
}
// Sends a ping to a node, or removes the node if it has failed to respond to too many pings.
// If target is nil, we will ask the node about our own NodeID.
func (t *dht) ping(info *dhtInfo, target *NodeID) {
if info.pings > 2 {
bidx, isOK := t.getBucketIndex(info.getNodeID())
if !isOK {
panic("This should never happen")
}
b := t.getBucket(bidx)
b.drop(&info.key)
return
}
if target == nil {
target = &t.nodeID
}
loc := t.core.switchTable.getLocator()
coords := loc.getCoords()
req := dhtReq{
Key: t.core.boxPub,
Coords: coords,
Dest: *target,
}
info.pings++
info.send = time.Now()
t.sendReq(&req, info)
}
// Adds a node info and target to the rumor mill.
// The node will be asked about the target at a later point, if doing so would still be useful at the time.
func (t *dht) addToMill(info *dhtInfo, target *NodeID) {
rumor := dht_rumor{
info: info,
target: target,
}
t.rumorMill = append(t.rumorMill, rumor)
}
// Regular periodic maintenance.
// If the mill is empty, it adds two pings to the rumor mill.
// The first is to the node that responded least recently, provided that it's been at least 1 minute, to make sure we eventually detect and remove unresponsive nodes.
// The second is used for bootstrapping, and attempts to fill some bucket, iterating over buckets and resetting after it hits the last non-empty one.
// If the mill is not empty, it pops nodes from the mill until it finds one that would be useful to ping (see: shouldInsert), and then pings it.
func (t *dht) doMaintenance() {
// First clean up reqs
for key, reqs := range t.reqs {
for target, timeout := range reqs {
if time.Since(timeout) > time.Minute {
delete(reqs, target)
}
}
if len(reqs) == 0 {
delete(t.reqs, key)
}
}
if len(t.rumorMill) == 0 {
// Ping the least recently contacted node
// This is to make sure we eventually notice when someone times out
var oldest *dhtInfo
last := 0
for bidx := 0; bidx < t.nBuckets(); bidx++ {
b := t.getBucket(bidx)
if !b.isEmpty() {
last = bidx
toPing := b.nextToPing()
if toPing == nil {
continue
} // We've recently pinged everyone in b
if oldest == nil || toPing.recv.Before(oldest.recv) {
oldest = toPing
}
}
}
if oldest != nil && time.Since(oldest.recv) > time.Minute {
// Ping the oldest node in the DHT, but don't ping nodes that have been checked within the last minute
t.addToMill(oldest, nil)
}
// Refresh buckets
if t.offset > last {
t.offset = 0
}
target := t.getTarget(t.offset)
func() {
closer := t.lookup(target, false)
for _, info := range closer {
// Throttled ping of a node that's closer to the destination
if time.Since(info.recv) > info.throttle {
t.addToMill(info, target)
t.offset++
info.bootstrapSend = time.Now()
info.throttle *= 2
if info.throttle > time.Minute {
info.throttle = time.Minute
}
return
}
}
if len(closer) == 0 {
// If we don't know of anyone closer at all, then there's a hole in our dht
// Ping the closest node we know and ignore the throttle, to try to fill it
for _, info := range t.lookup(target, true) {
t.addToMill(info, target)
t.offset++
return
}
}
}()
//t.offset++
}
for len(t.rumorMill) > 0 {
var rumor dht_rumor
rumor, t.rumorMill = t.rumorMill[0], t.rumorMill[1:]
if rumor.target == rumor.info.getNodeID() {
// Note that the above is a pointer comparison, and target can be nil
// This is only for adding new nodes (learned from other lookups)
// It only makes sense to ping if the node isn't already in the table
if !t.shouldInsert(rumor.info) {
continue
}
}
t.ping(rumor.info, rumor.target)
break
}
}
// Returns true if it would be worth pinging the specified node.
// This requires that the bucket doesn't already contain the node, and that either the bucket isn't full yet or the node is closer to us in keyspace than some other node in that bucket.
func (t *dht) shouldInsert(info *dhtInfo) bool {
bidx, isOK := t.getBucketIndex(info.getNodeID())
if !isOK {
return false
}
b := t.getBucket(bidx)
if b.containsOther(info) {
return false
}
if len(b.other) < dht_bucket_size {
return true
}
for _, other := range b.other {
if dht_firstCloserThanThird(info.getNodeID(), &t.nodeID, other.getNodeID()) {
return true
}
}
return false
}
// Returns true if the keyspace distance between the first and second node is smaller than the keyspace distance between the second and third node.
func dht_firstCloserThanThird(first *NodeID,
second *NodeID,
third *NodeID) bool {
for idx := 0; idx < NodeIDLen; idx++ {
f := first[idx] ^ second[idx]
t := third[idx] ^ second[idx]
if f == t {
continue
}
return f < t
}
return false
}
// Resets the DHT in response to coord changes.
// This empties all buckets, resets the bootstrapping cycle to 0, and empties the rumor mill.
// It adds all old "other" node info to the rumor mill, so they'll be pinged quickly.
// If those nodes haven't also changed coords, then this is a relatively quick way to notify those nodes of our new coords and re-add them to our own DHT if they respond.
func (t *dht) reset() {
// This is mostly so bootstrapping will reset to resend coords into the network
t.offset = 0
t.rumorMill = nil // reset mill
for _, b := range t.buckets_hidden {
b.peers = b.peers[:0]
for _, info := range b.other {
// Add other nodes to the rumor mill so they'll be pinged soon
// This will hopefully tell them our coords and re-learn theirs quickly if they haven't changed
t.addToMill(info, info.getNodeID())
}
b.other = b.other[:0]
}
}