yggdrasil-go/src/yggdrasil/core.go
2017-12-28 22:16:20 -06:00

65 lines
1.6 KiB
Go

package yggdrasil
import "io/ioutil"
import "log"
type Core struct {
// This is the main data structure that holds everything else for a node
// TODO? move keys out of core and into something more appropriate
// e.g. box keys live in sessions
// sig keys live in peers or sigs (or wherever signing/validating logic is)
boxPub boxPubKey
boxPriv boxPrivKey
sigPub sigPubKey
sigPriv sigPrivKey
switchTable switchTable
peers peers
sigs sigManager
sessions sessions
router router
dht dht
tun tunDevice
searches searches
tcp *tcpInterface
udp *udpInterface
log *log.Logger
}
func (c *Core) Init() {
// Only called by the simulator, to set up nodes with random keys
bpub, bpriv := newBoxKeys()
spub, spriv := newSigKeys()
c.init(bpub, bpriv, spub, spriv)
}
func (c *Core) init(bpub *boxPubKey,
bpriv *boxPrivKey,
spub *sigPubKey,
spriv *sigPrivKey) {
// TODO separate init and start functions
// Init sets up structs
// Start launches goroutines that depend on structs being set up
// This is pretty much required to avoid race conditions
util_initByteStore()
c.log = log.New(ioutil.Discard, "", 0)
c.boxPub, c.boxPriv = *bpub, *bpriv
c.sigPub, c.sigPriv = *spub, *spriv
c.sigs.init()
c.searches.init(c)
c.dht.init(c)
c.sessions.init(c)
c.peers.init(c)
c.router.init(c)
c.switchTable.init(c, c.sigPub) // TODO move before peers? before router?
c.tun.init(c)
}
func (c *Core) GetNodeID() *NodeID {
return getNodeID(&c.boxPub)
}
func (c *Core) GetTreeID() *TreeID {
return getTreeID(&c.sigPub)
}